Files
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

139 lines
4.5 KiB
Java

package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockFalling extends Block
{
public static boolean fallInstantly;
public BlockFalling()
{
super(Material.SAND);
this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
}
public BlockFalling(Material materialIn)
{
super(materialIn);
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
this.checkFallable(worldIn, pos);
}
}
private void checkFallable(World worldIn, BlockPos pos)
{
if ((worldIn.isAirBlock(pos.down()) || canFallThrough(worldIn.getBlockState(pos.down()))) && pos.getY() >= 0)
{
int i = 32;
if (!fallInstantly && worldIn.isAreaLoaded(pos.add(-32, -32, -32), pos.add(32, 32, 32)))
{
if (!worldIn.isRemote)
{
EntityFallingBlock entityfallingblock = new EntityFallingBlock(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, worldIn.getBlockState(pos));
this.onStartFalling(entityfallingblock);
worldIn.spawnEntity(entityfallingblock);
}
}
else
{
IBlockState state = worldIn.getBlockState(pos);
worldIn.setBlockToAir(pos);
BlockPos blockpos;
for (blockpos = pos.down(); (worldIn.isAirBlock(blockpos) || canFallThrough(worldIn.getBlockState(blockpos))) && blockpos.getY() > 0; blockpos = blockpos.down())
{
;
}
if (blockpos.getY() > 0)
{
worldIn.setBlockState(blockpos.up(), state); //Forge: Fix loss of state information during world gen.
}
}
}
}
protected void onStartFalling(EntityFallingBlock fallingEntity)
{
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return 2;
}
public static boolean canFallThrough(IBlockState state)
{
Block block = state.getBlock();
Material material = state.getMaterial();
return block == Blocks.FIRE || material == Material.AIR || material == Material.WATER || material == Material.LAVA;
}
public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_)
{
}
public void onBroken(World worldIn, BlockPos pos)
{
}
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
if (rand.nextInt(16) == 0)
{
BlockPos blockpos = pos.down();
if (canFallThrough(worldIn.getBlockState(blockpos)))
{
double d0 = (double)((float)pos.getX() + rand.nextFloat());
double d1 = (double)pos.getY() - 0.05D;
double d2 = (double)((float)pos.getZ() + rand.nextFloat());
worldIn.spawnParticle(EnumParticleTypes.FALLING_DUST, d0, d1, d2, 0.0D, 0.0D, 0.0D, Block.getStateId(stateIn));
}
}
}
@SideOnly(Side.CLIENT)
public int getDustColor(IBlockState state)
{
return -16777216;
}
}