Files
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

464 lines
17 KiB
Java

package net.minecraft.block;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockLever extends Block
{
public static final PropertyEnum<BlockLever.EnumOrientation> FACING = PropertyEnum.<BlockLever.EnumOrientation>create("facing", BlockLever.EnumOrientation.class);
public static final PropertyBool POWERED = PropertyBool.create("powered");
protected static final AxisAlignedBB LEVER_NORTH_AABB = new AxisAlignedBB(0.3125D, 0.20000000298023224D, 0.625D, 0.6875D, 0.800000011920929D, 1.0D);
protected static final AxisAlignedBB LEVER_SOUTH_AABB = new AxisAlignedBB(0.3125D, 0.20000000298023224D, 0.0D, 0.6875D, 0.800000011920929D, 0.375D);
protected static final AxisAlignedBB LEVER_WEST_AABB = new AxisAlignedBB(0.625D, 0.20000000298023224D, 0.3125D, 1.0D, 0.800000011920929D, 0.6875D);
protected static final AxisAlignedBB LEVER_EAST_AABB = new AxisAlignedBB(0.0D, 0.20000000298023224D, 0.3125D, 0.375D, 0.800000011920929D, 0.6875D);
protected static final AxisAlignedBB LEVER_UP_AABB = new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 0.6000000238418579D, 0.75D);
protected static final AxisAlignedBB LEVER_DOWN_AABB = new AxisAlignedBB(0.25D, 0.4000000059604645D, 0.25D, 0.75D, 1.0D, 0.75D);
protected BlockLever()
{
super(Material.CIRCUITS);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, BlockLever.EnumOrientation.NORTH).withProperty(POWERED, Boolean.valueOf(false)));
this.setCreativeTab(CreativeTabs.REDSTONE);
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
{
return canAttachTo(worldIn, pos, side);
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
for (EnumFacing enumfacing : EnumFacing.values())
{
if (canAttachTo(worldIn, pos, enumfacing))
{
return true;
}
}
return false;
}
protected static boolean canAttachTo(World worldIn, BlockPos p_181090_1_, EnumFacing p_181090_2_)
{
return BlockButton.canPlaceBlock(worldIn, p_181090_1_, p_181090_2_);
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState iblockstate = this.getDefaultState().withProperty(POWERED, Boolean.valueOf(false));
if (canAttachTo(worldIn, pos, facing))
{
return iblockstate.withProperty(FACING, BlockLever.EnumOrientation.forFacings(facing, placer.getHorizontalFacing()));
}
else
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (enumfacing != facing && canAttachTo(worldIn, pos, enumfacing))
{
return iblockstate.withProperty(FACING, BlockLever.EnumOrientation.forFacings(enumfacing, placer.getHorizontalFacing()));
}
}
if (worldIn.getBlockState(pos.down()).isTopSolid())
{
return iblockstate.withProperty(FACING, BlockLever.EnumOrientation.forFacings(EnumFacing.UP, placer.getHorizontalFacing()));
}
else
{
return iblockstate;
}
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (this.checkCanSurvive(worldIn, pos, state) && !canAttachTo(worldIn, pos, ((BlockLever.EnumOrientation)state.getValue(FACING)).getFacing()))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
private boolean checkCanSurvive(World worldIn, BlockPos pos, IBlockState state)
{
if (this.canPlaceBlockAt(worldIn, pos))
{
return true;
}
else
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
return false;
}
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
switch ((BlockLever.EnumOrientation)state.getValue(FACING))
{
case EAST:
default:
return LEVER_EAST_AABB;
case WEST:
return LEVER_WEST_AABB;
case SOUTH:
return LEVER_SOUTH_AABB;
case NORTH:
return LEVER_NORTH_AABB;
case UP_Z:
case UP_X:
return LEVER_UP_AABB;
case DOWN_X:
case DOWN_Z:
return LEVER_DOWN_AABB;
}
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
state = state.cycleProperty(POWERED);
worldIn.setBlockState(pos, state, 3);
float f = ((Boolean)state.getValue(POWERED)).booleanValue() ? 0.6F : 0.5F;
worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_LEVER_CLICK, SoundCategory.BLOCKS, 0.3F, f);
worldIn.notifyNeighborsOfStateChange(pos, this, false);
EnumFacing enumfacing = ((BlockLever.EnumOrientation)state.getValue(FACING)).getFacing();
worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing.getOpposite()), this, false);
return true;
}
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
worldIn.notifyNeighborsOfStateChange(pos, this, false);
EnumFacing enumfacing = ((BlockLever.EnumOrientation)state.getValue(FACING)).getFacing();
worldIn.notifyNeighborsOfStateChange(pos.offset(enumfacing.getOpposite()), this, false);
}
super.breakBlock(worldIn, pos, state);
}
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return ((Boolean)blockState.getValue(POWERED)).booleanValue() ? 15 : 0;
}
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
if (!((Boolean)blockState.getValue(POWERED)).booleanValue())
{
return 0;
}
else
{
return ((BlockLever.EnumOrientation)blockState.getValue(FACING)).getFacing() == side ? 15 : 0;
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower(IBlockState state)
{
return true;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, BlockLever.EnumOrientation.byMetadata(meta & 7)).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((BlockLever.EnumOrientation)state.getValue(FACING)).getMetadata();
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
i |= 8;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
switch (rot)
{
case CLOCKWISE_180:
switch ((BlockLever.EnumOrientation)state.getValue(FACING))
{
case EAST:
return state.withProperty(FACING, BlockLever.EnumOrientation.WEST);
case WEST:
return state.withProperty(FACING, BlockLever.EnumOrientation.EAST);
case SOUTH:
return state.withProperty(FACING, BlockLever.EnumOrientation.NORTH);
case NORTH:
return state.withProperty(FACING, BlockLever.EnumOrientation.SOUTH);
default:
return state;
}
case COUNTERCLOCKWISE_90:
switch ((BlockLever.EnumOrientation)state.getValue(FACING))
{
case EAST:
return state.withProperty(FACING, BlockLever.EnumOrientation.NORTH);
case WEST:
return state.withProperty(FACING, BlockLever.EnumOrientation.SOUTH);
case SOUTH:
return state.withProperty(FACING, BlockLever.EnumOrientation.EAST);
case NORTH:
return state.withProperty(FACING, BlockLever.EnumOrientation.WEST);
case UP_Z:
return state.withProperty(FACING, BlockLever.EnumOrientation.UP_X);
case UP_X:
return state.withProperty(FACING, BlockLever.EnumOrientation.UP_Z);
case DOWN_X:
return state.withProperty(FACING, BlockLever.EnumOrientation.DOWN_Z);
case DOWN_Z:
return state.withProperty(FACING, BlockLever.EnumOrientation.DOWN_X);
}
case CLOCKWISE_90:
switch ((BlockLever.EnumOrientation)state.getValue(FACING))
{
case EAST:
return state.withProperty(FACING, BlockLever.EnumOrientation.SOUTH);
case WEST:
return state.withProperty(FACING, BlockLever.EnumOrientation.NORTH);
case SOUTH:
return state.withProperty(FACING, BlockLever.EnumOrientation.WEST);
case NORTH:
return state.withProperty(FACING, BlockLever.EnumOrientation.EAST);
case UP_Z:
return state.withProperty(FACING, BlockLever.EnumOrientation.UP_X);
case UP_X:
return state.withProperty(FACING, BlockLever.EnumOrientation.UP_Z);
case DOWN_X:
return state.withProperty(FACING, BlockLever.EnumOrientation.DOWN_Z);
case DOWN_Z:
return state.withProperty(FACING, BlockLever.EnumOrientation.DOWN_X);
}
default:
return state;
}
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation(((BlockLever.EnumOrientation)state.getValue(FACING)).getFacing()));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, POWERED});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
public static enum EnumOrientation implements IStringSerializable
{
DOWN_X(0, "down_x", EnumFacing.DOWN),
EAST(1, "east", EnumFacing.EAST),
WEST(2, "west", EnumFacing.WEST),
SOUTH(3, "south", EnumFacing.SOUTH),
NORTH(4, "north", EnumFacing.NORTH),
UP_Z(5, "up_z", EnumFacing.UP),
UP_X(6, "up_x", EnumFacing.UP),
DOWN_Z(7, "down_z", EnumFacing.DOWN);
private static final BlockLever.EnumOrientation[] META_LOOKUP = new BlockLever.EnumOrientation[values().length];
private final int meta;
private final String name;
private final EnumFacing facing;
private EnumOrientation(int meta, String name, EnumFacing facing)
{
this.meta = meta;
this.name = name;
this.facing = facing;
}
public int getMetadata()
{
return this.meta;
}
public EnumFacing getFacing()
{
return this.facing;
}
public String toString()
{
return this.name;
}
public static BlockLever.EnumOrientation byMetadata(int meta)
{
if (meta < 0 || meta >= META_LOOKUP.length)
{
meta = 0;
}
return META_LOOKUP[meta];
}
public static BlockLever.EnumOrientation forFacings(EnumFacing clickedSide, EnumFacing entityFacing)
{
switch (clickedSide)
{
case DOWN:
switch (entityFacing.getAxis())
{
case X:
return DOWN_X;
case Z:
return DOWN_Z;
default:
throw new IllegalArgumentException("Invalid entityFacing " + entityFacing + " for facing " + clickedSide);
}
case UP:
switch (entityFacing.getAxis())
{
case X:
return UP_X;
case Z:
return UP_Z;
default:
throw new IllegalArgumentException("Invalid entityFacing " + entityFacing + " for facing " + clickedSide);
}
case NORTH:
return NORTH;
case SOUTH:
return SOUTH;
case WEST:
return WEST;
case EAST:
return EAST;
default:
throw new IllegalArgumentException("Invalid facing: " + clickedSide);
}
}
public String getName()
{
return this.name;
}
static
{
for (BlockLever.EnumOrientation blocklever$enumorientation : values())
{
META_LOOKUP[blocklever$enumorientation.getMetadata()] = blocklever$enumorientation;
}
}
}
}