171 lines
4.9 KiB
Java
171 lines
4.9 KiB
Java
package net.minecraft.util;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemFood;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class FoodStats
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{
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/** The player's food level. */
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private int foodLevel = 20;
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/** The player's food saturation. */
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private float foodSaturationLevel = 5.0F;
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/** The player's food exhaustion. */
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private float foodExhaustionLevel;
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/** The player's food timer value. */
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private int foodTimer;
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private int prevFoodLevel = 20;
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/**
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* Add food stats.
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*/
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public void addStats(int foodLevelIn, float foodSaturationModifier)
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{
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this.foodLevel = Math.min(foodLevelIn + this.foodLevel, 20);
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this.foodSaturationLevel = Math.min(this.foodSaturationLevel + (float)foodLevelIn * foodSaturationModifier * 2.0F, (float)this.foodLevel);
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}
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public void addStats(ItemFood foodItem, ItemStack stack)
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{
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this.addStats(foodItem.getHealAmount(stack), foodItem.getSaturationModifier(stack));
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}
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/**
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* Handles the food game logic.
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*/
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public void onUpdate(EntityPlayer player)
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{
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EnumDifficulty enumdifficulty = player.world.getDifficulty();
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this.prevFoodLevel = this.foodLevel;
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if (this.foodExhaustionLevel > 4.0F)
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{
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this.foodExhaustionLevel -= 4.0F;
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if (this.foodSaturationLevel > 0.0F)
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{
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this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
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}
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else if (enumdifficulty != EnumDifficulty.PEACEFUL)
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{
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this.foodLevel = Math.max(this.foodLevel - 1, 0);
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}
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}
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boolean flag = player.world.getGameRules().getBoolean("naturalRegeneration");
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if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
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{
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++this.foodTimer;
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if (this.foodTimer >= 10)
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{
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float f = Math.min(this.foodSaturationLevel, 6.0F);
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player.heal(f / 6.0F);
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this.addExhaustion(f);
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this.foodTimer = 0;
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}
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}
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else if (flag && this.foodLevel >= 18 && player.shouldHeal())
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{
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++this.foodTimer;
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if (this.foodTimer >= 80)
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{
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player.heal(1.0F);
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this.addExhaustion(6.0F);
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this.foodTimer = 0;
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}
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}
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else if (this.foodLevel <= 0)
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{
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++this.foodTimer;
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if (this.foodTimer >= 80)
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{
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if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
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{
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player.attackEntityFrom(DamageSource.STARVE, 1.0F);
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}
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this.foodTimer = 0;
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}
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}
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else
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{
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this.foodTimer = 0;
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}
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}
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/**
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* Reads the food data for the player.
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*/
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public void readNBT(NBTTagCompound compound)
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{
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if (compound.hasKey("foodLevel", 99))
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{
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this.foodLevel = compound.getInteger("foodLevel");
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this.foodTimer = compound.getInteger("foodTickTimer");
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this.foodSaturationLevel = compound.getFloat("foodSaturationLevel");
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this.foodExhaustionLevel = compound.getFloat("foodExhaustionLevel");
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}
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}
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/**
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* Writes the food data for the player.
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*/
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public void writeNBT(NBTTagCompound compound)
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{
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compound.setInteger("foodLevel", this.foodLevel);
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compound.setInteger("foodTickTimer", this.foodTimer);
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compound.setFloat("foodSaturationLevel", this.foodSaturationLevel);
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compound.setFloat("foodExhaustionLevel", this.foodExhaustionLevel);
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}
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/**
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* Get the player's food level.
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*/
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public int getFoodLevel()
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{
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return this.foodLevel;
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}
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/**
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* Get whether the player must eat food.
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*/
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public boolean needFood()
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{
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return this.foodLevel < 20;
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}
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/**
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* adds input to foodExhaustionLevel to a max of 40
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*/
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public void addExhaustion(float exhaustion)
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{
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this.foodExhaustionLevel = Math.min(this.foodExhaustionLevel + exhaustion, 40.0F);
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}
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/**
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* Get the player's food saturation level.
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*/
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public float getSaturationLevel()
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{
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return this.foodSaturationLevel;
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}
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public void setFoodLevel(int foodLevelIn)
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{
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this.foodLevel = foodLevelIn;
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}
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@SideOnly(Side.CLIENT)
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public void setFoodSaturationLevel(float foodSaturationLevelIn)
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{
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this.foodSaturationLevel = foodSaturationLevelIn;
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}
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} |