Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockEnchantmentTable.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

160 lines
5.5 KiB
Java

package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEnchantmentTable;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockEnchantmentTable extends BlockContainer
{
protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.75D, 1.0D);
protected BlockEnchantmentTable()
{
super(Material.ROCK, MapColor.RED);
this.setLightOpacity(0);
this.setCreativeTab(CreativeTabs.DECORATIONS);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return AABB;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
super.randomDisplayTick(stateIn, worldIn, pos, rand);
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
if (i > -2 && i < 2 && j == -1)
{
j = 2;
}
if (rand.nextInt(16) == 0)
{
for (int k = 0; k <= 1; ++k)
{
BlockPos blockpos = pos.add(i, k, j);
if (net.minecraftforge.common.ForgeHooks.getEnchantPower(worldIn, blockpos) > 0)
{
if (!worldIn.isAirBlock(pos.add(i / 2, 0, j / 2)))
{
break;
}
worldIn.spawnParticle(EnumParticleTypes.ENCHANTMENT_TABLE, (double)pos.getX() + 0.5D, (double)pos.getY() + 2.0D, (double)pos.getZ() + 0.5D, (double)((float)i + rand.nextFloat()) - 0.5D, (double)((float)k - rand.nextFloat() - 1.0F), (double)((float)j + rand.nextFloat()) - 0.5D);
}
}
}
}
}
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityEnchantmentTable();
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEnchantmentTable)
{
playerIn.displayGui((TileEntityEnchantmentTable)tileentity);
}
return true;
}
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
if (stack.hasDisplayName())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEnchantmentTable)
{
((TileEntityEnchantmentTable)tileentity).setCustomName(stack.getDisplayName());
}
}
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
}