309 lines
11 KiB
Java
309 lines
11 KiB
Java
package net.minecraft.block;
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import com.google.common.base.Predicate;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.InventoryHelper;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityHopper;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockHopper extends BlockContainer
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{
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public static final PropertyDirection FACING = PropertyDirection.create("facing", new Predicate<EnumFacing>()
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{
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public boolean apply(@Nullable EnumFacing p_apply_1_)
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{
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return p_apply_1_ != EnumFacing.UP;
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}
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});
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public static final PropertyBool ENABLED = PropertyBool.create("enabled");
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protected static final AxisAlignedBB BASE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.625D, 1.0D);
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protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.125D);
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protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 1.0D, 1.0D);
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public BlockHopper()
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{
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super(Material.IRON, MapColor.STONE);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.DOWN).withProperty(ENABLED, Boolean.valueOf(true)));
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this.setCreativeTab(CreativeTabs.REDSTONE);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return FULL_BLOCK_AABB;
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}
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
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{
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addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE_AABB);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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EnumFacing enumfacing = facing.getOpposite();
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if (enumfacing == EnumFacing.UP)
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{
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enumfacing = EnumFacing.DOWN;
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}
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return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(ENABLED, Boolean.valueOf(true));
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}
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/**
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* Returns a new instance of a block's tile entity class. Called on placing the block.
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*/
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileEntityHopper();
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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super.onBlockPlacedBy(worldIn, pos, state, placer, stack);
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if (stack.hasDisplayName())
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityHopper)
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{
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((TileEntityHopper)tileentity).setCustomName(stack.getDisplayName());
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}
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}
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}
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/**
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* Determines if the block is solid enough on the top side to support other blocks, like redstone components.
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*/
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public boolean isTopSolid(IBlockState state)
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{
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return true;
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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this.updateState(worldIn, pos, state);
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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if (worldIn.isRemote)
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{
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return true;
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}
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else
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityHopper)
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{
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playerIn.displayGUIChest((TileEntityHopper)tileentity);
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playerIn.addStat(StatList.HOPPER_INSPECTED);
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}
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return true;
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}
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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this.updateState(worldIn, pos, state);
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}
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private void updateState(World worldIn, BlockPos pos, IBlockState state)
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{
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boolean flag = !worldIn.isBlockPowered(pos);
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if (flag != ((Boolean)state.getValue(ENABLED)).booleanValue())
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{
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worldIn.setBlockState(pos, state.withProperty(ENABLED, Boolean.valueOf(flag)), 4);
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}
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityHopper)
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{
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InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityHopper)tileentity);
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worldIn.updateComparatorOutputLevel(pos, this);
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}
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super.breakBlock(worldIn, pos, state);
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}
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/**
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* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
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* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
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*/
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.MODEL;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public static EnumFacing getFacing(int meta)
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{
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return EnumFacing.getFront(meta & 7);
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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return true;
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}
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/**
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* Get's the hopper's active status from the 8-bit of the metadata. Note that the metadata stores whether the block
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* is powered, so this returns true when that bit is 0.
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*/
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public static boolean isEnabled(int meta)
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{
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return (meta & 8) != 8;
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}
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public boolean hasComparatorInputOverride(IBlockState state)
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{
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return true;
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}
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public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
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{
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return Container.calcRedstone(worldIn.getTileEntity(pos));
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT_MIPPED;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, getFacing(meta)).withProperty(ENABLED, Boolean.valueOf(isEnabled(meta)));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
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if (!((Boolean)state.getValue(ENABLED)).booleanValue())
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{
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i |= 8;
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}
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return i;
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, ENABLED});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return face == EnumFacing.UP ? BlockFaceShape.BOWL : BlockFaceShape.UNDEFINED;
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}
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} |