Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/tileentity/TileEntityChest.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

441 lines
14 KiB
Java

package net.minecraft.tileentity;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockChest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.inventory.ItemStackHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import net.minecraft.util.NonNullList;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.datafix.DataFixer;
import net.minecraft.util.datafix.FixTypes;
import net.minecraft.util.datafix.walkers.ItemStackDataLists;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
public class TileEntityChest extends TileEntityLockableLoot implements ITickable
{
private NonNullList<ItemStack> chestContents = NonNullList.<ItemStack>withSize(27, ItemStack.EMPTY);
/** Determines if the check for adjacent chests has taken place. */
public boolean adjacentChestChecked;
/** Contains the chest tile located adjacent to this one (if any) */
public TileEntityChest adjacentChestZNeg;
/** Contains the chest tile located adjacent to this one (if any) */
public TileEntityChest adjacentChestXPos;
/** Contains the chest tile located adjacent to this one (if any) */
public TileEntityChest adjacentChestXNeg;
/** Contains the chest tile located adjacent to this one (if any) */
public TileEntityChest adjacentChestZPos;
/** The current angle of the lid (between 0 and 1) */
public float lidAngle;
/** The angle of the lid last tick */
public float prevLidAngle;
/** The number of players currently using this chest */
public int numPlayersUsing;
/** Server sync counter (once per 20 ticks) */
private int ticksSinceSync;
private BlockChest.Type cachedChestType;
public TileEntityChest()
{
}
public TileEntityChest(BlockChest.Type typeIn)
{
this.cachedChestType = typeIn;
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return 27;
}
public boolean isEmpty()
{
for (ItemStack itemstack : this.chestContents)
{
if (!itemstack.isEmpty())
{
return false;
}
}
return true;
}
/**
* Get the name of this object. For players this returns their username
*/
public String getName()
{
return this.hasCustomName() ? this.customName : "container.chest";
}
public static void registerFixesChest(DataFixer fixer)
{
fixer.registerWalker(FixTypes.BLOCK_ENTITY, new ItemStackDataLists(TileEntityChest.class, new String[] {"Items"}));
}
public void readFromNBT(NBTTagCompound compound)
{
super.readFromNBT(compound);
this.chestContents = NonNullList.<ItemStack>withSize(this.getSizeInventory(), ItemStack.EMPTY);
if (!this.checkLootAndRead(compound))
{
ItemStackHelper.loadAllItems(compound, this.chestContents);
}
if (compound.hasKey("CustomName", 8))
{
this.customName = compound.getString("CustomName");
}
}
public NBTTagCompound writeToNBT(NBTTagCompound compound)
{
super.writeToNBT(compound);
if (!this.checkLootAndWrite(compound))
{
ItemStackHelper.saveAllItems(compound, this.chestContents);
}
if (this.hasCustomName())
{
compound.setString("CustomName", this.customName);
}
return compound;
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended.
*/
public int getInventoryStackLimit()
{
return 64;
}
public void updateContainingBlockInfo()
{
super.updateContainingBlockInfo();
this.adjacentChestChecked = false;
doubleChestHandler = null;
}
@SuppressWarnings("incomplete-switch")
private void setNeighbor(TileEntityChest chestTe, EnumFacing side)
{
if (chestTe.isInvalid())
{
this.adjacentChestChecked = false;
}
else if (this.adjacentChestChecked)
{
switch (side)
{
case NORTH:
if (this.adjacentChestZNeg != chestTe)
{
this.adjacentChestChecked = false;
}
break;
case SOUTH:
if (this.adjacentChestZPos != chestTe)
{
this.adjacentChestChecked = false;
}
break;
case EAST:
if (this.adjacentChestXPos != chestTe)
{
this.adjacentChestChecked = false;
}
break;
case WEST:
if (this.adjacentChestXNeg != chestTe)
{
this.adjacentChestChecked = false;
}
}
}
}
/**
* Performs the check for adjacent chests to determine if this chest is double or not.
*/
public void checkForAdjacentChests()
{
if (!this.adjacentChestChecked)
{
if (this.world == null || !this.world.isAreaLoaded(this.pos, 1)) return; // Forge: prevent loading unloaded chunks when checking neighbors
this.adjacentChestChecked = true;
this.adjacentChestXNeg = this.getAdjacentChest(EnumFacing.WEST);
this.adjacentChestXPos = this.getAdjacentChest(EnumFacing.EAST);
this.adjacentChestZNeg = this.getAdjacentChest(EnumFacing.NORTH);
this.adjacentChestZPos = this.getAdjacentChest(EnumFacing.SOUTH);
}
}
@Nullable
protected TileEntityChest getAdjacentChest(EnumFacing side)
{
BlockPos blockpos = this.pos.offset(side);
if (this.isChestAt(blockpos))
{
TileEntity tileentity = this.world.getTileEntity(blockpos);
if (tileentity instanceof TileEntityChest)
{
TileEntityChest tileentitychest = (TileEntityChest)tileentity;
tileentitychest.setNeighbor(this, side.getOpposite());
return tileentitychest;
}
}
return null;
}
private boolean isChestAt(BlockPos posIn)
{
if (this.world == null)
{
return false;
}
else
{
Block block = this.world.getBlockState(posIn).getBlock();
return block instanceof BlockChest && ((BlockChest)block).chestType == this.getChestType();
}
}
/**
* Like the old updateEntity(), except more generic.
*/
public void update()
{
this.checkForAdjacentChests();
int i = this.pos.getX();
int j = this.pos.getY();
int k = this.pos.getZ();
++this.ticksSinceSync;
if (!this.world.isRemote && this.numPlayersUsing != 0 && (this.ticksSinceSync + i + j + k) % 200 == 0)
{
this.numPlayersUsing = 0;
float f = 5.0F;
for (EntityPlayer entityplayer : this.world.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB((double)((float)i - 5.0F), (double)((float)j - 5.0F), (double)((float)k - 5.0F), (double)((float)(i + 1) + 5.0F), (double)((float)(j + 1) + 5.0F), (double)((float)(k + 1) + 5.0F))))
{
if (entityplayer.openContainer instanceof ContainerChest)
{
IInventory iinventory = ((ContainerChest)entityplayer.openContainer).getLowerChestInventory();
if (iinventory == this || iinventory instanceof InventoryLargeChest && ((InventoryLargeChest)iinventory).isPartOfLargeChest(this))
{
++this.numPlayersUsing;
}
}
}
}
this.prevLidAngle = this.lidAngle;
float f1 = 0.1F;
if (this.numPlayersUsing > 0 && this.lidAngle == 0.0F && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null)
{
double d1 = (double)i + 0.5D;
double d2 = (double)k + 0.5D;
if (this.adjacentChestZPos != null)
{
d2 += 0.5D;
}
if (this.adjacentChestXPos != null)
{
d1 += 0.5D;
}
this.world.playSound((EntityPlayer)null, d1, (double)j + 0.5D, d2, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F)
{
float f2 = this.lidAngle;
if (this.numPlayersUsing > 0)
{
this.lidAngle += 0.1F;
}
else
{
this.lidAngle -= 0.1F;
}
if (this.lidAngle > 1.0F)
{
this.lidAngle = 1.0F;
}
float f3 = 0.5F;
if (this.lidAngle < 0.5F && f2 >= 0.5F && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null)
{
double d3 = (double)i + 0.5D;
double d0 = (double)k + 0.5D;
if (this.adjacentChestZPos != null)
{
d0 += 0.5D;
}
if (this.adjacentChestXPos != null)
{
d3 += 0.5D;
}
this.world.playSound((EntityPlayer)null, d3, (double)j + 0.5D, d0, SoundEvents.BLOCK_CHEST_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (this.lidAngle < 0.0F)
{
this.lidAngle = 0.0F;
}
}
}
public boolean receiveClientEvent(int id, int type)
{
if (id == 1)
{
this.numPlayersUsing = type;
return true;
}
else
{
return super.receiveClientEvent(id, type);
}
}
public void openInventory(EntityPlayer player)
{
if (!player.isSpectator())
{
if (this.numPlayersUsing < 0)
{
this.numPlayersUsing = 0;
}
++this.numPlayersUsing;
this.world.addBlockEvent(this.pos, this.getBlockType(), 1, this.numPlayersUsing);
this.world.notifyNeighborsOfStateChange(this.pos, this.getBlockType(), false);
if (this.getChestType() == BlockChest.Type.TRAP)
{
this.world.notifyNeighborsOfStateChange(this.pos.down(), this.getBlockType(), false);
}
}
}
public void closeInventory(EntityPlayer player)
{
if (!player.isSpectator() && this.getBlockType() instanceof BlockChest)
{
--this.numPlayersUsing;
this.world.addBlockEvent(this.pos, this.getBlockType(), 1, this.numPlayersUsing);
this.world.notifyNeighborsOfStateChange(this.pos, this.getBlockType(), false);
if (this.getChestType() == BlockChest.Type.TRAP)
{
this.world.notifyNeighborsOfStateChange(this.pos.down(), this.getBlockType(), false);
}
}
}
public net.minecraftforge.items.VanillaDoubleChestItemHandler doubleChestHandler;
@SuppressWarnings("unchecked")
@Override
@Nullable
public <T> T getCapability(net.minecraftforge.common.capabilities.Capability<T> capability, @Nullable net.minecraft.util.EnumFacing facing)
{
if (capability == net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
{
if(doubleChestHandler == null || doubleChestHandler.needsRefresh())
doubleChestHandler = net.minecraftforge.items.VanillaDoubleChestItemHandler.get(this);
if (doubleChestHandler != null && doubleChestHandler != net.minecraftforge.items.VanillaDoubleChestItemHandler.NO_ADJACENT_CHESTS_INSTANCE)
return (T) doubleChestHandler;
}
return super.getCapability(capability, facing);
}
public net.minecraftforge.items.IItemHandler getSingleChestHandler()
{
return super.getCapability(net.minecraftforge.items.CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
}
/**
* invalidates a tile entity
*/
public void invalidate()
{
super.invalidate();
this.updateContainingBlockInfo();
this.checkForAdjacentChests();
}
public BlockChest.Type getChestType()
{
if (this.cachedChestType == null)
{
if (this.world == null || !(this.getBlockType() instanceof BlockChest))
{
return BlockChest.Type.BASIC;
}
this.cachedChestType = ((BlockChest)this.getBlockType()).chestType;
}
return this.cachedChestType;
}
public String getGuiID()
{
return "minecraft:chest";
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
this.fillWithLoot(playerIn);
return new ContainerChest(playerInventory, this, playerIn);
}
protected NonNullList<ItemStack> getItems()
{
return this.chestContents;
}
}