Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockBed.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

513 lines
18 KiB
Java

package net.minecraft.block;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.EnumPushReaction;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Biomes;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityBed;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockBed extends BlockHorizontal implements ITileEntityProvider
{
public static final PropertyEnum<BlockBed.EnumPartType> PART = PropertyEnum.<BlockBed.EnumPartType>create("part", BlockBed.EnumPartType.class);
public static final PropertyBool OCCUPIED = PropertyBool.create("occupied");
protected static final AxisAlignedBB BED_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5625D, 1.0D);
public BlockBed()
{
super(Material.CLOTH);
this.setDefaultState(this.blockState.getBaseState().withProperty(PART, BlockBed.EnumPartType.FOOT).withProperty(OCCUPIED, Boolean.valueOf(false)));
this.hasTileEntity = true;
}
/**
* Get the MapColor for this Block and the given BlockState
*/
public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityBed)
{
EnumDyeColor enumdyecolor = ((TileEntityBed)tileentity).getColor();
return MapColor.getBlockColor(enumdyecolor);
}
}
return MapColor.CLOTH;
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
if (state.getValue(PART) != BlockBed.EnumPartType.HEAD)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
state = worldIn.getBlockState(pos);
if (state.getBlock() != this)
{
return true;
}
}
net.minecraft.world.WorldProvider.WorldSleepResult sleepResult = worldIn.provider.canSleepAt(playerIn, pos);
if (sleepResult != net.minecraft.world.WorldProvider.WorldSleepResult.BED_EXPLODES)
{
if (sleepResult == net.minecraft.world.WorldProvider.WorldSleepResult.DENY) return true;
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos);
if (entityplayer != null)
{
playerIn.sendStatusMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0]), true);
return true;
}
state = state.withProperty(OCCUPIED, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 4);
}
EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos);
if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK)
{
state = state.withProperty(OCCUPIED, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 4);
return true;
}
else
{
if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW)
{
playerIn.sendStatusMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0]), true);
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE)
{
playerIn.sendStatusMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0]), true);
}
else if (entityplayer$sleepresult == EntityPlayer.SleepResult.TOO_FAR_AWAY)
{
playerIn.sendStatusMessage(new TextComponentTranslation("tile.bed.tooFarAway", new Object[0]), true);
}
return true;
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true);
return true;
}
}
}
@Nullable
private EntityPlayer getPlayerInBed(World worldIn, BlockPos pos)
{
for (EntityPlayer entityplayer : worldIn.playerEntities)
{
if (entityplayer.isPlayerSleeping() && entityplayer.bedLocation.equals(pos))
{
return entityplayer;
}
}
return null;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
/**
* Block's chance to react to a living entity falling on it.
*/
public void onFallenUpon(World worldIn, BlockPos pos, Entity entityIn, float fallDistance)
{
super.onFallenUpon(worldIn, pos, entityIn, fallDistance * 0.5F);
}
/**
* Called when an Entity lands on this Block. This method *must* update motionY because the entity will not do that
* on its own
*/
public void onLanded(World worldIn, Entity entityIn)
{
if (entityIn.isSneaking())
{
super.onLanded(worldIn, entityIn);
}
else if (entityIn.motionY < 0.0D)
{
entityIn.motionY = -entityIn.motionY * 0.6600000262260437D;
if (!(entityIn instanceof EntityLivingBase))
{
entityIn.motionY *= 0.8D;
}
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
{
if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() != this)
{
worldIn.setBlockToAir(pos);
}
}
else if (worldIn.getBlockState(pos.offset(enumfacing.getOpposite())).getBlock() != this)
{
if (!worldIn.isRemote)
{
this.dropBlockAsItem(worldIn, pos, state, 0);
}
worldIn.setBlockToAir(pos);
}
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return state.getValue(PART) == BlockBed.EnumPartType.FOOT ? Items.AIR : Items.BED;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return BED_AABB;
}
@SideOnly(Side.CLIENT)
public boolean hasCustomBreakingProgress(IBlockState state)
{
return true;
}
/**
* Returns a safe BlockPos to disembark the bed
*/
@Nullable
public static BlockPos getSafeExitLocation(World worldIn, BlockPos pos, int tries)
{
EnumFacing enumfacing = (EnumFacing)worldIn.getBlockState(pos).getValue(FACING);
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
for (int l = 0; l <= 1; ++l)
{
int i1 = i - enumfacing.getFrontOffsetX() * l - 1;
int j1 = k - enumfacing.getFrontOffsetZ() * l - 1;
int k1 = i1 + 2;
int l1 = j1 + 2;
for (int i2 = i1; i2 <= k1; ++i2)
{
for (int j2 = j1; j2 <= l1; ++j2)
{
BlockPos blockpos = new BlockPos(i2, j, j2);
if (hasRoomForPlayer(worldIn, blockpos))
{
if (tries <= 0)
{
return blockpos;
}
--tries;
}
}
}
}
return null;
}
protected static boolean hasRoomForPlayer(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos.down()).isTopSolid() && !worldIn.getBlockState(pos).getMaterial().isSolid() && !worldIn.getBlockState(pos.up()).getMaterial().isSolid();
}
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
if (state.getValue(PART) == BlockBed.EnumPartType.HEAD)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
EnumDyeColor enumdyecolor = tileentity instanceof TileEntityBed ? ((TileEntityBed)tileentity).getColor() : EnumDyeColor.RED;
spawnAsEntity(worldIn, pos, new ItemStack(Items.BED, 1, enumdyecolor.getMetadata()));
}
}
public EnumPushReaction getMobilityFlag(IBlockState state)
{
return EnumPushReaction.DESTROY;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
BlockPos blockpos = pos;
if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
{
blockpos = pos.offset((EnumFacing)state.getValue(FACING));
}
TileEntity tileentity = worldIn.getTileEntity(blockpos);
EnumDyeColor enumdyecolor = tileentity instanceof TileEntityBed ? ((TileEntityBed)tileentity).getColor() : EnumDyeColor.RED;
return new ItemStack(Items.BED, 1, enumdyecolor.getMetadata());
}
/**
* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
* collect this block
*/
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if (player.capabilities.isCreativeMode && state.getValue(PART) == BlockBed.EnumPartType.FOOT)
{
BlockPos blockpos = pos.offset((EnumFacing)state.getValue(FACING));
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
worldIn.setBlockToAir(blockpos);
}
}
}
/**
* Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via
* Block.removedByPlayer
*/
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te, ItemStack stack)
{
if (state.getValue(PART) == BlockBed.EnumPartType.HEAD && te instanceof TileEntityBed)
{
TileEntityBed tileentitybed = (TileEntityBed)te;
ItemStack itemstack = tileentitybed.getItemStack();
spawnAsEntity(worldIn, pos, itemstack);
}
else
{
super.harvestBlock(worldIn, player, pos, state, (TileEntity)null, stack);
}
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
super.breakBlock(worldIn, pos, state);
worldIn.removeTileEntity(pos);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(meta);
return (meta & 8) > 0 ? this.getDefaultState().withProperty(PART, BlockBed.EnumPartType.HEAD).withProperty(FACING, enumfacing).withProperty(OCCUPIED, Boolean.valueOf((meta & 4) > 0)) : this.getDefaultState().withProperty(PART, BlockBed.EnumPartType.FOOT).withProperty(FACING, enumfacing);
}
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
if (state.getValue(PART) == BlockBed.EnumPartType.FOOT)
{
IBlockState iblockstate = worldIn.getBlockState(pos.offset((EnumFacing)state.getValue(FACING)));
if (iblockstate.getBlock() == this)
{
state = state.withProperty(OCCUPIED, iblockstate.getValue(OCCUPIED));
}
}
return state;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
if (state.getValue(PART) == BlockBed.EnumPartType.HEAD)
{
i |= 8;
if (((Boolean)state.getValue(OCCUPIED)).booleanValue())
{
i |= 4;
}
}
return i;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, PART, OCCUPIED});
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityBed();
}
@SideOnly(Side.CLIENT)
public static boolean isHeadPiece(int metadata)
{
return (metadata & 8) != 0;
}
public static enum EnumPartType implements IStringSerializable
{
HEAD("head"),
FOOT("foot");
private final String name;
private EnumPartType(String name)
{
this.name = name;
}
public String toString()
{
return this.name;
}
public String getName()
{
return this.name;
}
}
}