Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockBush.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

166 lines
6.8 KiB
Java

package net.minecraft.block;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockBush extends Block implements net.minecraftforge.common.IPlantable
{
protected static final AxisAlignedBB BUSH_AABB = new AxisAlignedBB(0.30000001192092896D, 0.0D, 0.30000001192092896D, 0.699999988079071D, 0.6000000238418579D, 0.699999988079071D);
protected BlockBush()
{
this(Material.PLANTS);
}
protected BlockBush(Material materialIn)
{
this(materialIn, materialIn.getMaterialMapColor());
}
protected BlockBush(Material materialIn, MapColor mapColorIn)
{
super(materialIn, mapColorIn);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.DECORATIONS);
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
IBlockState soil = worldIn.getBlockState(pos.down());
return super.canPlaceBlockAt(worldIn, pos) && soil.getBlock().canSustainPlant(soil, worldIn, pos.down(), net.minecraft.util.EnumFacing.UP, this);
}
/**
* Return true if the block can sustain a Bush
*/
protected boolean canSustainBush(IBlockState state)
{
return state.getBlock() == Blocks.GRASS || state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.FARMLAND;
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
this.checkAndDropBlock(worldIn, pos, state);
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
this.checkAndDropBlock(worldIn, pos, state);
}
protected void checkAndDropBlock(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.canBlockStay(worldIn, pos, state))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
}
}
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
{
if (state.getBlock() == this) //Forge: This function is called during world gen and placement, before this block is set, so if we are not 'here' then assume it's the pre-check.
{
IBlockState soil = worldIn.getBlockState(pos.down());
return soil.getBlock().canSustainPlant(soil, worldIn, pos.down(), net.minecraft.util.EnumFacing.UP, this);
}
return this.canSustainBush(worldIn.getBlockState(pos.down()));
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return BUSH_AABB;
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public net.minecraftforge.common.EnumPlantType getPlantType(net.minecraft.world.IBlockAccess world, BlockPos pos)
{
if (this == Blocks.WHEAT) return net.minecraftforge.common.EnumPlantType.Crop;
if (this == Blocks.CARROTS) return net.minecraftforge.common.EnumPlantType.Crop;
if (this == Blocks.POTATOES) return net.minecraftforge.common.EnumPlantType.Crop;
if (this == Blocks.BEETROOTS) return net.minecraftforge.common.EnumPlantType.Crop;
if (this == Blocks.MELON_STEM) return net.minecraftforge.common.EnumPlantType.Crop;
if (this == Blocks.PUMPKIN_STEM) return net.minecraftforge.common.EnumPlantType.Crop;
if (this == Blocks.DEADBUSH) return net.minecraftforge.common.EnumPlantType.Desert;
if (this == Blocks.WATERLILY) return net.minecraftforge.common.EnumPlantType.Water;
if (this == Blocks.RED_MUSHROOM) return net.minecraftforge.common.EnumPlantType.Cave;
if (this == Blocks.BROWN_MUSHROOM) return net.minecraftforge.common.EnumPlantType.Cave;
if (this == Blocks.NETHER_WART) return net.minecraftforge.common.EnumPlantType.Nether;
if (this == Blocks.SAPLING) return net.minecraftforge.common.EnumPlantType.Plains;
if (this == Blocks.TALLGRASS) return net.minecraftforge.common.EnumPlantType.Plains;
if (this == Blocks.DOUBLE_PLANT) return net.minecraftforge.common.EnumPlantType.Plains;
if (this == Blocks.RED_FLOWER) return net.minecraftforge.common.EnumPlantType.Plains;
if (this == Blocks.YELLOW_FLOWER) return net.minecraftforge.common.EnumPlantType.Plains;
return net.minecraftforge.common.EnumPlantType.Plains;
}
@Override
public IBlockState getPlant(net.minecraft.world.IBlockAccess world, BlockPos pos)
{
IBlockState state = world.getBlockState(pos);
if (state.getBlock() != this) return getDefaultState();
return state;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}