354 lines
13 KiB
Java
354 lines
13 KiB
Java
package net.minecraft.block;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Items;
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import net.minecraft.init.PotionTypes;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemBanner;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.PotionUtils;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntityBanner;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockCauldron extends Block
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{
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public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 3);
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protected static final AxisAlignedBB AABB_LEGS = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.3125D, 1.0D);
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protected static final AxisAlignedBB AABB_WALL_NORTH = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.125D);
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protected static final AxisAlignedBB AABB_WALL_SOUTH = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_WALL_EAST = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_WALL_WEST = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 1.0D, 1.0D);
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public BlockCauldron()
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{
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super(Material.IRON, MapColor.STONE);
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this.setDefaultState(this.blockState.getBaseState().withProperty(LEVEL, Integer.valueOf(0)));
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}
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
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{
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addCollisionBoxToList(pos, entityBox, collidingBoxes, AABB_LEGS);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, AABB_WALL_WEST);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, AABB_WALL_NORTH);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, AABB_WALL_EAST);
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addCollisionBoxToList(pos, entityBox, collidingBoxes, AABB_WALL_SOUTH);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return FULL_BLOCK_AABB;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Called When an Entity Collided with the Block
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*/
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public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
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{
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int i = ((Integer)state.getValue(LEVEL)).intValue();
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float f = (float)pos.getY() + (6.0F + (float)(3 * i)) / 16.0F;
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if (!worldIn.isRemote && entityIn.isBurning() && i > 0 && entityIn.getEntityBoundingBox().minY <= (double)f)
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{
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entityIn.extinguish();
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this.setWaterLevel(worldIn, pos, state, i - 1);
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}
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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ItemStack itemstack = playerIn.getHeldItem(hand);
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if (itemstack.isEmpty())
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{
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return true;
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}
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else
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{
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int i = ((Integer)state.getValue(LEVEL)).intValue();
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Item item = itemstack.getItem();
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if (item == Items.WATER_BUCKET)
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{
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if (i < 3 && !worldIn.isRemote)
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{
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if (!playerIn.capabilities.isCreativeMode)
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{
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playerIn.setHeldItem(hand, new ItemStack(Items.BUCKET));
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}
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playerIn.addStat(StatList.CAULDRON_FILLED);
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this.setWaterLevel(worldIn, pos, state, 3);
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.ITEM_BUCKET_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
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}
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return true;
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}
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else if (item == Items.BUCKET)
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{
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if (i == 3 && !worldIn.isRemote)
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{
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if (!playerIn.capabilities.isCreativeMode)
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{
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itemstack.shrink(1);
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if (itemstack.isEmpty())
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{
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playerIn.setHeldItem(hand, new ItemStack(Items.WATER_BUCKET));
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}
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else if (!playerIn.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET)))
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{
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playerIn.dropItem(new ItemStack(Items.WATER_BUCKET), false);
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}
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}
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playerIn.addStat(StatList.CAULDRON_USED);
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this.setWaterLevel(worldIn, pos, state, 0);
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.ITEM_BUCKET_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
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}
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return true;
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}
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else if (item == Items.GLASS_BOTTLE)
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{
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if (i > 0 && !worldIn.isRemote)
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{
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if (!playerIn.capabilities.isCreativeMode)
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{
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ItemStack itemstack3 = PotionUtils.addPotionToItemStack(new ItemStack(Items.POTIONITEM), PotionTypes.WATER);
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playerIn.addStat(StatList.CAULDRON_USED);
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itemstack.shrink(1);
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if (itemstack.isEmpty())
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{
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playerIn.setHeldItem(hand, itemstack3);
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}
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else if (!playerIn.inventory.addItemStackToInventory(itemstack3))
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{
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playerIn.dropItem(itemstack3, false);
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}
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else if (playerIn instanceof EntityPlayerMP)
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{
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((EntityPlayerMP)playerIn).sendContainerToPlayer(playerIn.inventoryContainer);
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}
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}
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.ITEM_BOTTLE_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
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this.setWaterLevel(worldIn, pos, state, i - 1);
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}
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return true;
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}
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else if (item == Items.POTIONITEM && PotionUtils.getPotionFromItem(itemstack) == PotionTypes.WATER)
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{
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if (i < 3 && !worldIn.isRemote)
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{
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if (!playerIn.capabilities.isCreativeMode)
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{
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ItemStack itemstack2 = new ItemStack(Items.GLASS_BOTTLE);
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playerIn.addStat(StatList.CAULDRON_USED);
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playerIn.setHeldItem(hand, itemstack2);
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if (playerIn instanceof EntityPlayerMP)
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{
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((EntityPlayerMP)playerIn).sendContainerToPlayer(playerIn.inventoryContainer);
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}
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}
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.ITEM_BOTTLE_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
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this.setWaterLevel(worldIn, pos, state, i + 1);
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}
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return true;
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}
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else
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{
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if (i > 0 && item instanceof ItemArmor)
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{
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ItemArmor itemarmor = (ItemArmor)item;
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if (itemarmor.getArmorMaterial() == ItemArmor.ArmorMaterial.LEATHER && itemarmor.hasColor(itemstack) && !worldIn.isRemote)
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{
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itemarmor.removeColor(itemstack);
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this.setWaterLevel(worldIn, pos, state, i - 1);
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playerIn.addStat(StatList.ARMOR_CLEANED);
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return true;
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}
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}
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if (i > 0 && item instanceof ItemBanner)
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{
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if (TileEntityBanner.getPatterns(itemstack) > 0 && !worldIn.isRemote)
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{
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ItemStack itemstack1 = itemstack.copy();
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itemstack1.setCount(1);
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TileEntityBanner.removeBannerData(itemstack1);
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playerIn.addStat(StatList.BANNER_CLEANED);
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if (!playerIn.capabilities.isCreativeMode)
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{
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itemstack.shrink(1);
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this.setWaterLevel(worldIn, pos, state, i - 1);
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}
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if (itemstack.isEmpty())
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{
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playerIn.setHeldItem(hand, itemstack1);
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}
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else if (!playerIn.inventory.addItemStackToInventory(itemstack1))
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{
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playerIn.dropItem(itemstack1, false);
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}
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else if (playerIn instanceof EntityPlayerMP)
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{
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((EntityPlayerMP)playerIn).sendContainerToPlayer(playerIn.inventoryContainer);
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}
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}
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public void setWaterLevel(World worldIn, BlockPos pos, IBlockState state, int level)
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{
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worldIn.setBlockState(pos, state.withProperty(LEVEL, Integer.valueOf(MathHelper.clamp(level, 0, 3))), 2);
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worldIn.updateComparatorOutputLevel(pos, this);
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}
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/**
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* Called similar to random ticks, but only when it is raining.
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*/
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public void fillWithRain(World worldIn, BlockPos pos)
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{
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if (worldIn.rand.nextInt(20) == 1)
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{
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float f = worldIn.getBiome(pos).getTemperature(pos);
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if (worldIn.getBiomeProvider().getTemperatureAtHeight(f, pos.getY()) >= 0.15F)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos);
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if (((Integer)iblockstate.getValue(LEVEL)).intValue() < 3)
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{
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worldIn.setBlockState(pos, iblockstate.cycleProperty(LEVEL), 2);
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}
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}
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}
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.CAULDRON;
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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return new ItemStack(Items.CAULDRON);
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}
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public boolean hasComparatorInputOverride(IBlockState state)
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{
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return true;
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}
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public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
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{
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return ((Integer)blockState.getValue(LEVEL)).intValue();
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((Integer)state.getValue(LEVEL)).intValue();
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {LEVEL});
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}
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/**
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* Determines if an entity can path through this block
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*/
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public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
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{
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return true;
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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if (face == EnumFacing.UP)
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{
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return BlockFaceShape.BOWL;
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}
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else
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{
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return face == EnumFacing.DOWN ? BlockFaceShape.UNDEFINED : BlockFaceShape.SOLID;
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}
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}
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} |