Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockChest.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

678 lines
23 KiB
Java

package net.minecraft.block;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.ILockableContainer;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockChest extends BlockContainer
{
public static final PropertyDirection FACING = BlockHorizontal.FACING;
protected static final AxisAlignedBB NORTH_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0D, 0.9375D, 0.875D, 0.9375D);
protected static final AxisAlignedBB SOUTH_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 1.0D);
protected static final AxisAlignedBB WEST_CHEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D);
protected static final AxisAlignedBB EAST_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 1.0D, 0.875D, 0.9375D);
protected static final AxisAlignedBB NOT_CONNECTED_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D);
/** 0 : Normal chest, 1 : Trapped chest */
public final BlockChest.Type chestType;
protected BlockChest(BlockChest.Type chestTypeIn)
{
super(Material.WOOD);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.chestType = chestTypeIn;
this.setCreativeTab(chestTypeIn == BlockChest.Type.TRAP ? CreativeTabs.REDSTONE : CreativeTabs.DECORATIONS);
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@SideOnly(Side.CLIENT)
public boolean hasCustomBreakingProgress(IBlockState state)
{
return true;
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
if (source.getBlockState(pos.north()).getBlock() == this)
{
return NORTH_CHEST_AABB;
}
else if (source.getBlockState(pos.south()).getBlock() == this)
{
return SOUTH_CHEST_AABB;
}
else if (source.getBlockState(pos.west()).getBlock() == this)
{
return WEST_CHEST_AABB;
}
else
{
return source.getBlockState(pos.east()).getBlock() == this ? EAST_CHEST_AABB : NOT_CONNECTED_AABB;
}
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
this.checkForSurroundingChests(worldIn, pos, state);
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() == this)
{
this.checkForSurroundingChests(worldIn, blockpos, iblockstate);
}
}
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
state = state.withProperty(FACING, enumfacing);
BlockPos blockpos = pos.north();
BlockPos blockpos1 = pos.south();
BlockPos blockpos2 = pos.west();
BlockPos blockpos3 = pos.east();
boolean flag = this == worldIn.getBlockState(blockpos).getBlock();
boolean flag1 = this == worldIn.getBlockState(blockpos1).getBlock();
boolean flag2 = this == worldIn.getBlockState(blockpos2).getBlock();
boolean flag3 = this == worldIn.getBlockState(blockpos3).getBlock();
if (!flag && !flag1 && !flag2 && !flag3)
{
worldIn.setBlockState(pos, state, 3);
}
else if (enumfacing.getAxis() != EnumFacing.Axis.X || !flag && !flag1)
{
if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3))
{
if (flag2)
{
worldIn.setBlockState(blockpos2, state, 3);
}
else
{
worldIn.setBlockState(blockpos3, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
}
else
{
if (flag)
{
worldIn.setBlockState(blockpos, state, 3);
}
else
{
worldIn.setBlockState(blockpos1, state, 3);
}
worldIn.setBlockState(pos, state, 3);
}
if (stack.hasDisplayName())
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
((TileEntityChest)tileentity).setCustomName(stack.getDisplayName());
}
}
}
public IBlockState checkForSurroundingChests(World worldIn, BlockPos pos, IBlockState state)
{
if (worldIn.isRemote)
{
return state;
}
else
{
IBlockState iblockstate = worldIn.getBlockState(pos.north());
IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (iblockstate.getBlock() != this && iblockstate1.getBlock() != this)
{
boolean flag = iblockstate.isFullBlock();
boolean flag1 = iblockstate1.isFullBlock();
if (iblockstate2.getBlock() == this || iblockstate3.getBlock() == this)
{
BlockPos blockpos1 = iblockstate2.getBlock() == this ? pos.west() : pos.east();
IBlockState iblockstate7 = worldIn.getBlockState(blockpos1.north());
IBlockState iblockstate6 = worldIn.getBlockState(blockpos1.south());
enumfacing = EnumFacing.SOUTH;
EnumFacing enumfacing2;
if (iblockstate2.getBlock() == this)
{
enumfacing2 = (EnumFacing)iblockstate2.getValue(FACING);
}
else
{
enumfacing2 = (EnumFacing)iblockstate3.getValue(FACING);
}
if (enumfacing2 == EnumFacing.NORTH)
{
enumfacing = EnumFacing.NORTH;
}
if ((flag || iblockstate7.isFullBlock()) && !flag1 && !iblockstate6.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
if ((flag1 || iblockstate6.isFullBlock()) && !flag && !iblockstate7.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
}
}
else
{
BlockPos blockpos = iblockstate.getBlock() == this ? pos.north() : pos.south();
IBlockState iblockstate4 = worldIn.getBlockState(blockpos.west());
IBlockState iblockstate5 = worldIn.getBlockState(blockpos.east());
enumfacing = EnumFacing.EAST;
EnumFacing enumfacing1;
if (iblockstate.getBlock() == this)
{
enumfacing1 = (EnumFacing)iblockstate.getValue(FACING);
}
else
{
enumfacing1 = (EnumFacing)iblockstate1.getValue(FACING);
}
if (enumfacing1 == EnumFacing.WEST)
{
enumfacing = EnumFacing.WEST;
}
if ((iblockstate2.isFullBlock() || iblockstate4.isFullBlock()) && !iblockstate3.isFullBlock() && !iblockstate5.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
if ((iblockstate3.isFullBlock() || iblockstate5.isFullBlock()) && !iblockstate2.isFullBlock() && !iblockstate4.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
}
state = state.withProperty(FACING, enumfacing);
worldIn.setBlockState(pos, state, 3);
return state;
}
}
public IBlockState correctFacing(World worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = null;
for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
{
IBlockState iblockstate = worldIn.getBlockState(pos.offset(enumfacing1));
if (iblockstate.getBlock() == this)
{
return state;
}
if (iblockstate.isFullBlock())
{
if (enumfacing != null)
{
enumfacing = null;
break;
}
enumfacing = enumfacing1;
}
}
if (enumfacing != null)
{
return state.withProperty(FACING, enumfacing.getOpposite());
}
else
{
EnumFacing enumfacing2 = (EnumFacing)state.getValue(FACING);
if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
{
enumfacing2 = enumfacing2.rotateY();
}
if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
return state.withProperty(FACING, enumfacing2);
}
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
int i = 0;
BlockPos blockpos = pos.west();
BlockPos blockpos1 = pos.east();
BlockPos blockpos2 = pos.north();
BlockPos blockpos3 = pos.south();
if (worldIn.getBlockState(blockpos).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos))
{
return false;
}
++i;
}
if (worldIn.getBlockState(blockpos1).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos1))
{
return false;
}
++i;
}
if (worldIn.getBlockState(blockpos2).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos2))
{
return false;
}
++i;
}
if (worldIn.getBlockState(blockpos3).getBlock() == this)
{
if (this.isDoubleChest(worldIn, blockpos3))
{
return false;
}
++i;
}
return i <= 1;
}
private boolean isDoubleChest(World worldIn, BlockPos pos)
{
if (worldIn.getBlockState(pos).getBlock() != this)
{
return false;
}
else
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() == this)
{
return true;
}
}
return false;
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
tileentity.updateContainingBlockInfo();
}
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof IInventory)
{
InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory)tileentity);
worldIn.updateComparatorOutputLevel(pos, this);
}
super.breakBlock(worldIn, pos, state);
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (worldIn.isRemote)
{
return true;
}
else
{
ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos);
if (ilockablecontainer != null)
{
playerIn.displayGUIChest(ilockablecontainer);
if (this.chestType == BlockChest.Type.BASIC)
{
playerIn.addStat(StatList.CHEST_OPENED);
}
else if (this.chestType == BlockChest.Type.TRAP)
{
playerIn.addStat(StatList.TRAPPED_CHEST_TRIGGERED);
}
}
return true;
}
}
@Nullable
public ILockableContainer getLockableContainer(World worldIn, BlockPos pos)
{
return this.getContainer(worldIn, pos, false);
}
@Nullable
public ILockableContainer getContainer(World worldIn, BlockPos pos, boolean allowBlocking)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (!(tileentity instanceof TileEntityChest))
{
return null;
}
else
{
ILockableContainer ilockablecontainer = (TileEntityChest)tileentity;
if (!allowBlocking && this.isBlocked(worldIn, pos))
{
return null;
}
else
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
BlockPos blockpos = pos.offset(enumfacing);
Block block = worldIn.getBlockState(blockpos).getBlock();
if (block == this)
{
if (!allowBlocking && this.isBlocked(worldIn, blockpos)) // Forge: fix MC-99321
{
return null;
}
TileEntity tileentity1 = worldIn.getTileEntity(blockpos);
if (tileentity1 instanceof TileEntityChest)
{
if (enumfacing != EnumFacing.WEST && enumfacing != EnumFacing.NORTH)
{
ilockablecontainer = new InventoryLargeChest("container.chestDouble", ilockablecontainer, (TileEntityChest)tileentity1);
}
else
{
ilockablecontainer = new InventoryLargeChest("container.chestDouble", (TileEntityChest)tileentity1, ilockablecontainer);
}
}
}
}
return ilockablecontainer;
}
}
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityChest();
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower(IBlockState state)
{
return this.chestType == BlockChest.Type.TRAP;
}
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
if (!blockState.canProvidePower())
{
return 0;
}
else
{
int i = 0;
TileEntity tileentity = blockAccess.getTileEntity(pos);
if (tileentity instanceof TileEntityChest)
{
i = ((TileEntityChest)tileentity).numPlayersUsing;
}
return MathHelper.clamp(i, 0, 15);
}
}
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return side == EnumFacing.UP ? blockState.getWeakPower(blockAccess, pos, side) : 0;
}
private boolean isBlocked(World worldIn, BlockPos pos)
{
return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos);
}
private boolean isBelowSolidBlock(World worldIn, BlockPos pos)
{
return worldIn.getBlockState(pos.up()).doesSideBlockChestOpening(worldIn, pos.up(), EnumFacing.DOWN);
}
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
{
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))))
{
EntityOcelot entityocelot = (EntityOcelot)entity;
if (entityocelot.isSitting())
{
return true;
}
}
return false;
}
public boolean hasComparatorInputOverride(IBlockState state)
{
return true;
}
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
{
return Container.calcRedstoneFromInventory(this.getLockableContainer(worldIn, pos));
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
EnumFacing enumfacing = EnumFacing.getFront(meta);
if (enumfacing.getAxis() == EnumFacing.Axis.Y)
{
enumfacing = EnumFacing.NORTH;
}
return this.getDefaultState().withProperty(FACING, enumfacing);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing)state.getValue(FACING)).getIndex();
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
public static enum Type
{
BASIC,
TRAP;
}
/* ======================================== FORGE START =====================================*/
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
{
return !isDoubleChest(world, pos) && super.rotateBlock(world, pos, axis);
}
}