678 lines
23 KiB
Java
678 lines
23 KiB
Java
package net.minecraft.block;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.InventoryHelper;
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import net.minecraft.inventory.InventoryLargeChest;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.ILockableContainer;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockChest extends BlockContainer
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{
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public static final PropertyDirection FACING = BlockHorizontal.FACING;
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protected static final AxisAlignedBB NORTH_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0D, 0.9375D, 0.875D, 0.9375D);
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protected static final AxisAlignedBB SOUTH_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 1.0D);
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protected static final AxisAlignedBB WEST_CHEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D);
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protected static final AxisAlignedBB EAST_CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 1.0D, 0.875D, 0.9375D);
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protected static final AxisAlignedBB NOT_CONNECTED_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D);
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/** 0 : Normal chest, 1 : Trapped chest */
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public final BlockChest.Type chestType;
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protected BlockChest(BlockChest.Type chestTypeIn)
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{
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super(Material.WOOD);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
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this.chestType = chestTypeIn;
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this.setCreativeTab(chestTypeIn == BlockChest.Type.TRAP ? CreativeTabs.REDSTONE : CreativeTabs.DECORATIONS);
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public boolean hasCustomBreakingProgress(IBlockState state)
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{
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return true;
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}
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/**
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* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
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* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
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*/
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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if (source.getBlockState(pos.north()).getBlock() == this)
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{
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return NORTH_CHEST_AABB;
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}
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else if (source.getBlockState(pos.south()).getBlock() == this)
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{
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return SOUTH_CHEST_AABB;
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}
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else if (source.getBlockState(pos.west()).getBlock() == this)
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{
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return WEST_CHEST_AABB;
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}
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else
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{
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return source.getBlockState(pos.east()).getBlock() == this ? EAST_CHEST_AABB : NOT_CONNECTED_AABB;
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}
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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this.checkForSurroundingChests(worldIn, pos, state);
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (iblockstate.getBlock() == this)
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{
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this.checkForSurroundingChests(worldIn, blockpos, iblockstate);
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}
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}
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing());
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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EnumFacing enumfacing = EnumFacing.getHorizontal(MathHelper.floor((double)(placer.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3).getOpposite();
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state = state.withProperty(FACING, enumfacing);
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BlockPos blockpos = pos.north();
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BlockPos blockpos1 = pos.south();
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BlockPos blockpos2 = pos.west();
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BlockPos blockpos3 = pos.east();
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boolean flag = this == worldIn.getBlockState(blockpos).getBlock();
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boolean flag1 = this == worldIn.getBlockState(blockpos1).getBlock();
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boolean flag2 = this == worldIn.getBlockState(blockpos2).getBlock();
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boolean flag3 = this == worldIn.getBlockState(blockpos3).getBlock();
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if (!flag && !flag1 && !flag2 && !flag3)
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{
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worldIn.setBlockState(pos, state, 3);
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}
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else if (enumfacing.getAxis() != EnumFacing.Axis.X || !flag && !flag1)
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{
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if (enumfacing.getAxis() == EnumFacing.Axis.Z && (flag2 || flag3))
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{
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if (flag2)
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{
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worldIn.setBlockState(blockpos2, state, 3);
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}
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else
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{
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worldIn.setBlockState(blockpos3, state, 3);
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}
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worldIn.setBlockState(pos, state, 3);
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}
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}
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else
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{
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if (flag)
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{
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worldIn.setBlockState(blockpos, state, 3);
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}
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else
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{
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worldIn.setBlockState(blockpos1, state, 3);
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}
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worldIn.setBlockState(pos, state, 3);
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}
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if (stack.hasDisplayName())
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityChest)
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{
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((TileEntityChest)tileentity).setCustomName(stack.getDisplayName());
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}
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}
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}
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public IBlockState checkForSurroundingChests(World worldIn, BlockPos pos, IBlockState state)
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{
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if (worldIn.isRemote)
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{
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return state;
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}
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else
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{
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IBlockState iblockstate = worldIn.getBlockState(pos.north());
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IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
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IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
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IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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if (iblockstate.getBlock() != this && iblockstate1.getBlock() != this)
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{
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boolean flag = iblockstate.isFullBlock();
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boolean flag1 = iblockstate1.isFullBlock();
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if (iblockstate2.getBlock() == this || iblockstate3.getBlock() == this)
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{
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BlockPos blockpos1 = iblockstate2.getBlock() == this ? pos.west() : pos.east();
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IBlockState iblockstate7 = worldIn.getBlockState(blockpos1.north());
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IBlockState iblockstate6 = worldIn.getBlockState(blockpos1.south());
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enumfacing = EnumFacing.SOUTH;
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EnumFacing enumfacing2;
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if (iblockstate2.getBlock() == this)
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{
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enumfacing2 = (EnumFacing)iblockstate2.getValue(FACING);
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}
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else
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{
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enumfacing2 = (EnumFacing)iblockstate3.getValue(FACING);
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}
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if (enumfacing2 == EnumFacing.NORTH)
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{
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enumfacing = EnumFacing.NORTH;
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}
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if ((flag || iblockstate7.isFullBlock()) && !flag1 && !iblockstate6.isFullBlock())
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{
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enumfacing = EnumFacing.SOUTH;
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}
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if ((flag1 || iblockstate6.isFullBlock()) && !flag && !iblockstate7.isFullBlock())
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{
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enumfacing = EnumFacing.NORTH;
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}
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}
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}
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else
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{
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BlockPos blockpos = iblockstate.getBlock() == this ? pos.north() : pos.south();
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IBlockState iblockstate4 = worldIn.getBlockState(blockpos.west());
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IBlockState iblockstate5 = worldIn.getBlockState(blockpos.east());
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enumfacing = EnumFacing.EAST;
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EnumFacing enumfacing1;
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if (iblockstate.getBlock() == this)
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{
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enumfacing1 = (EnumFacing)iblockstate.getValue(FACING);
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}
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else
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{
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enumfacing1 = (EnumFacing)iblockstate1.getValue(FACING);
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}
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if (enumfacing1 == EnumFacing.WEST)
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{
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enumfacing = EnumFacing.WEST;
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}
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if ((iblockstate2.isFullBlock() || iblockstate4.isFullBlock()) && !iblockstate3.isFullBlock() && !iblockstate5.isFullBlock())
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{
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enumfacing = EnumFacing.EAST;
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}
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if ((iblockstate3.isFullBlock() || iblockstate5.isFullBlock()) && !iblockstate2.isFullBlock() && !iblockstate4.isFullBlock())
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{
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enumfacing = EnumFacing.WEST;
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}
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}
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state = state.withProperty(FACING, enumfacing);
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worldIn.setBlockState(pos, state, 3);
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return state;
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}
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}
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public IBlockState correctFacing(World worldIn, BlockPos pos, IBlockState state)
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{
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EnumFacing enumfacing = null;
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for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos.offset(enumfacing1));
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if (iblockstate.getBlock() == this)
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{
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return state;
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}
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if (iblockstate.isFullBlock())
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{
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if (enumfacing != null)
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{
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enumfacing = null;
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break;
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}
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enumfacing = enumfacing1;
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}
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}
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if (enumfacing != null)
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{
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return state.withProperty(FACING, enumfacing.getOpposite());
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}
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else
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{
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EnumFacing enumfacing2 = (EnumFacing)state.getValue(FACING);
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if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
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{
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enumfacing2 = enumfacing2.getOpposite();
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}
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if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
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{
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enumfacing2 = enumfacing2.rotateY();
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}
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if (worldIn.getBlockState(pos.offset(enumfacing2)).isFullBlock())
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{
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enumfacing2 = enumfacing2.getOpposite();
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}
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return state.withProperty(FACING, enumfacing2);
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}
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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int i = 0;
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BlockPos blockpos = pos.west();
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BlockPos blockpos1 = pos.east();
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BlockPos blockpos2 = pos.north();
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BlockPos blockpos3 = pos.south();
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if (worldIn.getBlockState(blockpos).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos))
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{
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return false;
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}
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++i;
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}
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if (worldIn.getBlockState(blockpos1).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos1))
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{
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return false;
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}
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++i;
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}
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if (worldIn.getBlockState(blockpos2).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos2))
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{
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return false;
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}
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++i;
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}
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if (worldIn.getBlockState(blockpos3).getBlock() == this)
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{
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if (this.isDoubleChest(worldIn, blockpos3))
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{
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return false;
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}
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++i;
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}
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return i <= 1;
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}
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private boolean isDoubleChest(World worldIn, BlockPos pos)
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{
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if (worldIn.getBlockState(pos).getBlock() != this)
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{
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return false;
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}
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else
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{
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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if (worldIn.getBlockState(pos.offset(enumfacing)).getBlock() == this)
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{
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return true;
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}
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}
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return false;
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}
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityChest)
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{
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tileentity.updateContainingBlockInfo();
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}
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof IInventory)
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{
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InventoryHelper.dropInventoryItems(worldIn, pos, (IInventory)tileentity);
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worldIn.updateComparatorOutputLevel(pos, this);
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}
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super.breakBlock(worldIn, pos, state);
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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if (worldIn.isRemote)
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{
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return true;
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}
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else
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{
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ILockableContainer ilockablecontainer = this.getLockableContainer(worldIn, pos);
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if (ilockablecontainer != null)
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{
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playerIn.displayGUIChest(ilockablecontainer);
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if (this.chestType == BlockChest.Type.BASIC)
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{
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playerIn.addStat(StatList.CHEST_OPENED);
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}
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else if (this.chestType == BlockChest.Type.TRAP)
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{
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playerIn.addStat(StatList.TRAPPED_CHEST_TRIGGERED);
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}
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}
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return true;
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}
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}
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@Nullable
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public ILockableContainer getLockableContainer(World worldIn, BlockPos pos)
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{
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return this.getContainer(worldIn, pos, false);
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}
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@Nullable
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public ILockableContainer getContainer(World worldIn, BlockPos pos, boolean allowBlocking)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (!(tileentity instanceof TileEntityChest))
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{
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return null;
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}
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else
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{
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ILockableContainer ilockablecontainer = (TileEntityChest)tileentity;
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if (!allowBlocking && this.isBlocked(worldIn, pos))
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{
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return null;
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}
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else
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{
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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BlockPos blockpos = pos.offset(enumfacing);
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Block block = worldIn.getBlockState(blockpos).getBlock();
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if (block == this)
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{
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if (!allowBlocking && this.isBlocked(worldIn, blockpos)) // Forge: fix MC-99321
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{
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return null;
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}
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TileEntity tileentity1 = worldIn.getTileEntity(blockpos);
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if (tileentity1 instanceof TileEntityChest)
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{
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if (enumfacing != EnumFacing.WEST && enumfacing != EnumFacing.NORTH)
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{
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ilockablecontainer = new InventoryLargeChest("container.chestDouble", ilockablecontainer, (TileEntityChest)tileentity1);
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}
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else
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{
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ilockablecontainer = new InventoryLargeChest("container.chestDouble", (TileEntityChest)tileentity1, ilockablecontainer);
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}
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}
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}
|
|
}
|
|
|
|
return ilockablecontainer;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a new instance of a block's tile entity class. Called on placing the block.
|
|
*/
|
|
public TileEntity createNewTileEntity(World worldIn, int meta)
|
|
{
|
|
return new TileEntityChest();
|
|
}
|
|
|
|
/**
|
|
* Can this block provide power. Only wire currently seems to have this change based on its state.
|
|
*/
|
|
public boolean canProvidePower(IBlockState state)
|
|
{
|
|
return this.chestType == BlockChest.Type.TRAP;
|
|
}
|
|
|
|
public int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
|
|
{
|
|
if (!blockState.canProvidePower())
|
|
{
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
int i = 0;
|
|
TileEntity tileentity = blockAccess.getTileEntity(pos);
|
|
|
|
if (tileentity instanceof TileEntityChest)
|
|
{
|
|
i = ((TileEntityChest)tileentity).numPlayersUsing;
|
|
}
|
|
|
|
return MathHelper.clamp(i, 0, 15);
|
|
}
|
|
}
|
|
|
|
public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
|
|
{
|
|
return side == EnumFacing.UP ? blockState.getWeakPower(blockAccess, pos, side) : 0;
|
|
}
|
|
|
|
private boolean isBlocked(World worldIn, BlockPos pos)
|
|
{
|
|
return this.isBelowSolidBlock(worldIn, pos) || this.isOcelotSittingOnChest(worldIn, pos);
|
|
}
|
|
|
|
private boolean isBelowSolidBlock(World worldIn, BlockPos pos)
|
|
{
|
|
return worldIn.getBlockState(pos.up()).doesSideBlockChestOpening(worldIn, pos.up(), EnumFacing.DOWN);
|
|
}
|
|
|
|
private boolean isOcelotSittingOnChest(World worldIn, BlockPos pos)
|
|
{
|
|
for (Entity entity : worldIn.getEntitiesWithinAABB(EntityOcelot.class, new AxisAlignedBB((double)pos.getX(), (double)(pos.getY() + 1), (double)pos.getZ(), (double)(pos.getX() + 1), (double)(pos.getY() + 2), (double)(pos.getZ() + 1))))
|
|
{
|
|
EntityOcelot entityocelot = (EntityOcelot)entity;
|
|
|
|
if (entityocelot.isSitting())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public boolean hasComparatorInputOverride(IBlockState state)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
|
|
{
|
|
return Container.calcRedstoneFromInventory(this.getLockableContainer(worldIn, pos));
|
|
}
|
|
|
|
/**
|
|
* Convert the given metadata into a BlockState for this Block
|
|
*/
|
|
public IBlockState getStateFromMeta(int meta)
|
|
{
|
|
EnumFacing enumfacing = EnumFacing.getFront(meta);
|
|
|
|
if (enumfacing.getAxis() == EnumFacing.Axis.Y)
|
|
{
|
|
enumfacing = EnumFacing.NORTH;
|
|
}
|
|
|
|
return this.getDefaultState().withProperty(FACING, enumfacing);
|
|
}
|
|
|
|
/**
|
|
* Convert the BlockState into the correct metadata value
|
|
*/
|
|
public int getMetaFromState(IBlockState state)
|
|
{
|
|
return ((EnumFacing)state.getValue(FACING)).getIndex();
|
|
}
|
|
|
|
/**
|
|
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
|
|
* blockstate.
|
|
*/
|
|
public IBlockState withRotation(IBlockState state, Rotation rot)
|
|
{
|
|
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
|
|
}
|
|
|
|
/**
|
|
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
|
|
* blockstate.
|
|
*/
|
|
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
|
|
{
|
|
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
|
|
}
|
|
|
|
protected BlockStateContainer createBlockState()
|
|
{
|
|
return new BlockStateContainer(this, new IProperty[] {FACING});
|
|
}
|
|
|
|
/**
|
|
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
|
|
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
|
|
* <p>
|
|
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
|
|
* does not fit the other descriptions and will generally cause other things not to connect to the face.
|
|
*
|
|
* @return an approximation of the form of the given face
|
|
*/
|
|
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
|
|
{
|
|
return BlockFaceShape.UNDEFINED;
|
|
}
|
|
|
|
public static enum Type
|
|
{
|
|
BASIC,
|
|
TRAP;
|
|
}
|
|
|
|
/* ======================================== FORGE START =====================================*/
|
|
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
|
|
{
|
|
return !isDoubleChest(world, pos) && super.rotateBlock(world, pos, axis);
|
|
}
|
|
} |