Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockCocoa.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

249 lines
9.6 KiB
Java

package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockCocoa extends BlockHorizontal implements IGrowable
{
public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 2);
protected static final AxisAlignedBB[] COCOA_EAST_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.6875D, 0.4375D, 0.375D, 0.9375D, 0.75D, 0.625D), new AxisAlignedBB(0.5625D, 0.3125D, 0.3125D, 0.9375D, 0.75D, 0.6875D), new AxisAlignedBB(0.4375D, 0.1875D, 0.25D, 0.9375D, 0.75D, 0.75D)};
protected static final AxisAlignedBB[] COCOA_WEST_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.0625D, 0.4375D, 0.375D, 0.3125D, 0.75D, 0.625D), new AxisAlignedBB(0.0625D, 0.3125D, 0.3125D, 0.4375D, 0.75D, 0.6875D), new AxisAlignedBB(0.0625D, 0.1875D, 0.25D, 0.5625D, 0.75D, 0.75D)};
protected static final AxisAlignedBB[] COCOA_NORTH_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.375D, 0.4375D, 0.0625D, 0.625D, 0.75D, 0.3125D), new AxisAlignedBB(0.3125D, 0.3125D, 0.0625D, 0.6875D, 0.75D, 0.4375D), new AxisAlignedBB(0.25D, 0.1875D, 0.0625D, 0.75D, 0.75D, 0.5625D)};
protected static final AxisAlignedBB[] COCOA_SOUTH_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.375D, 0.4375D, 0.6875D, 0.625D, 0.75D, 0.9375D), new AxisAlignedBB(0.3125D, 0.3125D, 0.5625D, 0.6875D, 0.75D, 0.9375D), new AxisAlignedBB(0.25D, 0.1875D, 0.4375D, 0.75D, 0.75D, 0.9375D)};
public BlockCocoa()
{
super(Material.PLANTS);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(AGE, Integer.valueOf(0)));
this.setTickRandomly(true);
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!this.canBlockStay(worldIn, pos, state))
{
this.dropBlock(worldIn, pos, state);
}
else
{
int i = ((Integer)state.getValue(AGE)).intValue();
if (i < 2 && net.minecraftforge.common.ForgeHooks.onCropsGrowPre(worldIn, pos, state, rand.nextInt(5) == 0))
{
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(i + 1)), 2);
net.minecraftforge.common.ForgeHooks.onCropsGrowPost(worldIn, pos, state, worldIn.getBlockState(pos));
}
}
}
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
{
pos = pos.offset((EnumFacing)state.getValue(FACING));
IBlockState iblockstate = worldIn.getBlockState(pos);
return iblockstate.getBlock() == Blocks.LOG && iblockstate.getValue(BlockOldLog.VARIANT) == BlockPlanks.EnumType.JUNGLE;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
int i = ((Integer)state.getValue(AGE)).intValue();
switch ((EnumFacing)state.getValue(FACING))
{
case SOUTH:
return COCOA_SOUTH_AABB[i];
case NORTH:
default:
return COCOA_NORTH_AABB[i];
case WEST:
return COCOA_WEST_AABB[i];
case EAST:
return COCOA_EAST_AABB[i];
}
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
EnumFacing enumfacing = EnumFacing.fromAngle((double)placer.rotationYaw);
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
if (!facing.getAxis().isHorizontal())
{
facing = EnumFacing.NORTH;
}
return this.getDefaultState().withProperty(FACING, facing.getOpposite()).withProperty(AGE, Integer.valueOf(0));
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!this.canBlockStay(worldIn, pos, state))
{
this.dropBlock(worldIn, pos, state);
}
}
private void dropBlock(World worldIn, BlockPos pos, IBlockState state)
{
worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
this.dropBlockAsItem(worldIn, pos, state, 0);
}
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
}
@Override
public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
{
super.getDrops(drops, world, pos, state, fortune);
int i = ((Integer)state.getValue(AGE)).intValue();
int j = 1;
if (i >= 2)
{
j = 3;
}
for (int k = 0; k < j; ++k)
{
drops.add(new ItemStack(Items.DYE, 1, EnumDyeColor.BROWN.getDyeDamage()));
}
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(Items.DYE, 1, EnumDyeColor.BROWN.getDyeDamage());
}
/**
* Whether this IGrowable can grow
*/
public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient)
{
return ((Integer)state.getValue(AGE)).intValue() < 2;
}
public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state)
{
return true;
}
public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
{
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(((Integer)state.getValue(AGE)).intValue() + 1)), 2);
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(AGE, Integer.valueOf((meta & 15) >> 2));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
i = i | ((Integer)state.getValue(AGE)).intValue() << 2;
return i;
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, AGE});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}