529 lines
18 KiB
Java
529 lines
18 KiB
Java
package net.minecraft.block;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.Item;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public abstract class BlockLiquid extends Block
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{
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public static final PropertyInteger LEVEL = PropertyInteger.create("level", 0, 15);
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protected BlockLiquid(Material materialIn)
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{
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super(materialIn);
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this.setDefaultState(this.blockState.getBaseState().withProperty(LEVEL, Integer.valueOf(0)));
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this.setTickRandomly(true);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return FULL_BLOCK_AABB;
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
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{
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return NULL_AABB;
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}
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/**
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* Determines if an entity can path through this block
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*/
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public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
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{
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return this.blockMaterial != Material.LAVA;
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}
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/**
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* Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid
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*/
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public static float getLiquidHeightPercent(int meta)
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{
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if (meta >= 8)
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{
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meta = 0;
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}
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return (float)(meta + 1) / 9.0F;
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}
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protected int getDepth(IBlockState state)
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{
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return state.getMaterial() == this.blockMaterial ? ((Integer)state.getValue(LEVEL)).intValue() : -1;
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}
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protected int getRenderedDepth(IBlockState state)
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{
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int i = this.getDepth(state);
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return i >= 8 ? 0 : i;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid)
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{
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return hitIfLiquid && ((Integer)state.getValue(LEVEL)).intValue() == 0;
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}
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/**
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* Checks if an additional {@code -6} vertical drag should be applied to the entity. See {#link
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* net.minecraft.block.BlockLiquid#getFlow()}
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*/
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private boolean causesDownwardCurrent(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos);
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Block block = iblockstate.getBlock();
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Material material = iblockstate.getMaterial();
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if (material == this.blockMaterial)
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{
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return false;
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}
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else if (side == EnumFacing.UP)
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{
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return true;
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}
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else if (material == Material.ICE)
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{
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return false;
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}
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else
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{
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boolean flag = isExceptBlockForAttachWithPiston(block) || block instanceof BlockStairs;
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return !flag && iblockstate.getBlockFaceShape(worldIn, pos, side) == BlockFaceShape.SOLID;
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}
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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if (blockAccess.getBlockState(pos.offset(side)).getMaterial() == this.blockMaterial)
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{
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return false;
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}
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else
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{
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return side == EnumFacing.UP ? true : super.shouldSideBeRendered(blockState, blockAccess, pos, side);
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}
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}
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/**
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* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
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* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
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*/
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.LIQUID;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.AIR;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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protected Vec3d getFlow(IBlockAccess worldIn, BlockPos pos, IBlockState state)
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{
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double d0 = 0.0D;
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double d1 = 0.0D;
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double d2 = 0.0D;
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int i = this.getRenderedDepth(state);
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BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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blockpos$pooledmutableblockpos.setPos(pos).move(enumfacing);
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int j = this.getRenderedDepth(worldIn.getBlockState(blockpos$pooledmutableblockpos));
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if (j < 0)
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{
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if (!worldIn.getBlockState(blockpos$pooledmutableblockpos).getMaterial().blocksMovement())
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{
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j = this.getRenderedDepth(worldIn.getBlockState(blockpos$pooledmutableblockpos.down()));
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if (j >= 0)
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{
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int k = j - (i - 8);
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d0 += (double)(enumfacing.getFrontOffsetX() * k);
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d1 += (double)(enumfacing.getFrontOffsetY() * k);
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d2 += (double)(enumfacing.getFrontOffsetZ() * k);
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}
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}
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}
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else if (j >= 0)
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{
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int l = j - i;
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d0 += (double)(enumfacing.getFrontOffsetX() * l);
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d1 += (double)(enumfacing.getFrontOffsetY() * l);
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d2 += (double)(enumfacing.getFrontOffsetZ() * l);
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}
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}
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Vec3d vec3d = new Vec3d(d0, d1, d2);
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if (((Integer)state.getValue(LEVEL)).intValue() >= 8)
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{
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for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
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{
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blockpos$pooledmutableblockpos.setPos(pos).move(enumfacing1);
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if (this.causesDownwardCurrent(worldIn, blockpos$pooledmutableblockpos, enumfacing1) || this.causesDownwardCurrent(worldIn, blockpos$pooledmutableblockpos.up(), enumfacing1))
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{
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vec3d = vec3d.normalize().addVector(0.0D, -6.0D, 0.0D);
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break;
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}
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}
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}
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blockpos$pooledmutableblockpos.release();
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return vec3d.normalize();
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}
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public Vec3d modifyAcceleration(World worldIn, BlockPos pos, Entity entityIn, Vec3d motion)
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{
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return motion.add(this.getFlow(worldIn, pos, worldIn.getBlockState(pos)));
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}
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/**
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* How many world ticks before ticking
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*/
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public int tickRate(World worldIn)
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{
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if (this.blockMaterial == Material.WATER)
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{
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return 5;
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}
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else if (this.blockMaterial == Material.LAVA)
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{
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return worldIn.provider.isNether() ? 10 : 30;
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}
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else
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{
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return 0;
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}
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldRenderSides(IBlockAccess blockAccess, BlockPos pos)
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{
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for (int i = -1; i <= 1; ++i)
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{
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for (int j = -1; j <= 1; ++j)
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{
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IBlockState iblockstate = blockAccess.getBlockState(pos.add(i, 0, j));
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if (iblockstate.getMaterial() != this.blockMaterial && !iblockstate.isFullBlock())
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{
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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this.checkForMixing(worldIn, pos, state);
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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this.checkForMixing(worldIn, pos, state);
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}
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@SideOnly(Side.CLIENT)
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public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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int i = source.getCombinedLight(pos, 0);
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int j = source.getCombinedLight(pos.up(), 0);
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int k = i & 255;
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int l = j & 255;
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int i1 = i >> 16 & 255;
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int j1 = j >> 16 & 255;
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return (k > l ? k : l) | (i1 > j1 ? i1 : j1) << 16;
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}
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public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state)
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{
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if (this.blockMaterial == Material.LAVA)
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{
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boolean flag = false;
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for (EnumFacing enumfacing : EnumFacing.values())
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{
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if (enumfacing != EnumFacing.DOWN && worldIn.getBlockState(pos.offset(enumfacing)).getMaterial() == Material.WATER)
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{
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flag = true;
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break;
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}
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}
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if (flag)
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{
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Integer integer = (Integer)state.getValue(LEVEL);
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if (integer.intValue() == 0)
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{
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worldIn.setBlockState(pos, net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos, pos, Blocks.OBSIDIAN.getDefaultState()));
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this.triggerMixEffects(worldIn, pos);
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return true;
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}
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if (integer.intValue() <= 4)
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{
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worldIn.setBlockState(pos, net.minecraftforge.event.ForgeEventFactory.fireFluidPlaceBlockEvent(worldIn, pos, pos, Blocks.COBBLESTONE.getDefaultState()));
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this.triggerMixEffects(worldIn, pos);
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return true;
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}
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}
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}
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return false;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return this.blockMaterial == Material.WATER ? BlockRenderLayer.TRANSLUCENT : BlockRenderLayer.SOLID;
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}
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
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{
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double d0 = (double)pos.getX();
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double d1 = (double)pos.getY();
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double d2 = (double)pos.getZ();
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if (this.blockMaterial == Material.WATER)
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{
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int i = ((Integer)stateIn.getValue(LEVEL)).intValue();
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if (i > 0 && i < 8)
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{
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if (rand.nextInt(64) == 0)
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{
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worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, SoundEvents.BLOCK_WATER_AMBIENT, SoundCategory.BLOCKS, rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() + 0.5F, false);
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}
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}
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else if (rand.nextInt(10) == 0)
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{
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worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D);
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}
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}
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if (this.blockMaterial == Material.LAVA && worldIn.getBlockState(pos.up()).getMaterial() == Material.AIR && !worldIn.getBlockState(pos.up()).isOpaqueCube())
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{
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if (rand.nextInt(100) == 0)
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{
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double d8 = d0 + (double)rand.nextFloat();
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double d4 = d1 + stateIn.getBoundingBox(worldIn, pos).maxY;
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double d6 = d2 + (double)rand.nextFloat();
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worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D);
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worldIn.playSound(d8, d4, d6, SoundEvents.BLOCK_LAVA_POP, SoundCategory.BLOCKS, 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
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}
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if (rand.nextInt(200) == 0)
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{
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worldIn.playSound(d0, d1, d2, SoundEvents.BLOCK_LAVA_AMBIENT, SoundCategory.BLOCKS, 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
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}
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}
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if (rand.nextInt(10) == 0 && worldIn.getBlockState(pos.down()).isTopSolid())
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{
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Material material = worldIn.getBlockState(pos.down(2)).getMaterial();
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if (!material.blocksMovement() && !material.isLiquid())
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{
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double d3 = d0 + (double)rand.nextFloat();
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double d5 = d1 - 1.05D;
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double d7 = d2 + (double)rand.nextFloat();
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if (this.blockMaterial == Material.WATER)
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{
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worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D);
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}
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else
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{
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worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D);
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}
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}
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}
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}
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@SideOnly(Side.CLIENT)
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public static float getSlopeAngle(IBlockAccess worldIn, BlockPos pos, Material materialIn, IBlockState state)
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{
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Vec3d vec3d = getFlowingBlock(materialIn).getFlow(worldIn, pos, state);
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return vec3d.x == 0.0D && vec3d.z == 0.0D ? -1000.0F : (float)MathHelper.atan2(vec3d.z, vec3d.x) - ((float)Math.PI / 2F);
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}
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protected void triggerMixEffects(World worldIn, BlockPos pos)
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{
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double d0 = (double)pos.getX();
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double d1 = (double)pos.getY();
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double d2 = (double)pos.getZ();
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worldIn.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_LAVA_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
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for (int i = 0; i < 8; ++i)
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{
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worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, d0 + Math.random(), d1 + 1.2D, d2 + Math.random(), 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(LEVEL, Integer.valueOf(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((Integer)state.getValue(LEVEL)).intValue();
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {LEVEL});
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}
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public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
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{
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if (materialIn == Material.WATER)
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{
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return Blocks.FLOWING_WATER;
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}
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else if (materialIn == Material.LAVA)
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{
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return Blocks.FLOWING_LAVA;
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}
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else
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{
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throw new IllegalArgumentException("Invalid material");
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}
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}
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public static BlockStaticLiquid getStaticBlock(Material materialIn)
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{
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if (materialIn == Material.WATER)
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{
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return Blocks.WATER;
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}
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else if (materialIn == Material.LAVA)
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{
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return Blocks.LAVA;
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}
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else
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{
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throw new IllegalArgumentException("Invalid material");
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}
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}
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public static float getBlockLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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int i = ((Integer)state.getValue(LEVEL)).intValue();
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return (i & 7) == 0 && worldIn.getBlockState(pos.up()).getMaterial() == Material.WATER ? 1.0F : 1.0F - getLiquidHeightPercent(i);
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}
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public static float getLiquidHeight(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return (float)pos.getY() + getBlockLiquidHeight(state, worldIn, pos);
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
|
|
|
|
@Override
|
|
@SideOnly (Side.CLIENT)
|
|
public Vec3d getFogColor(World world, BlockPos pos, IBlockState state, Entity entity, Vec3d originalColor, float partialTicks)
|
|
{
|
|
Vec3d viewport = net.minecraft.client.renderer.ActiveRenderInfo.projectViewFromEntity(entity, partialTicks);
|
|
|
|
if (state.getMaterial().isLiquid())
|
|
{
|
|
float height = 0.0F;
|
|
if (state.getBlock() instanceof BlockLiquid)
|
|
{
|
|
height = getLiquidHeightPercent(state.getValue(LEVEL)) - 0.11111111F;
|
|
}
|
|
float f1 = (float) (pos.getY() + 1) - height;
|
|
if (viewport.y > (double)f1)
|
|
{
|
|
BlockPos upPos = pos.up();
|
|
IBlockState upState = world.getBlockState(upPos);
|
|
return upState.getBlock().getFogColor(world, upPos, upState, entity, originalColor, partialTicks);
|
|
}
|
|
}
|
|
|
|
return super.getFogColor(world, pos, state, entity, originalColor, partialTicks);
|
|
}
|
|
} |