Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockPistonExtension.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

311 lines
12 KiB
Java

package net.minecraft.block;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockPistonExtension extends BlockDirectional
{
public static final PropertyEnum<BlockPistonExtension.EnumPistonType> TYPE = PropertyEnum.<BlockPistonExtension.EnumPistonType>create("type", BlockPistonExtension.EnumPistonType.class);
public static final PropertyBool SHORT = PropertyBool.create("short");
protected static final AxisAlignedBB PISTON_EXTENSION_EAST_AABB = new AxisAlignedBB(0.75D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB PISTON_EXTENSION_WEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.25D, 1.0D, 1.0D);
protected static final AxisAlignedBB PISTON_EXTENSION_SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.75D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB PISTON_EXTENSION_NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.25D);
protected static final AxisAlignedBB PISTON_EXTENSION_UP_AABB = new AxisAlignedBB(0.0D, 0.75D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB PISTON_EXTENSION_DOWN_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.25D, 1.0D);
protected static final AxisAlignedBB UP_ARM_AABB = new AxisAlignedBB(0.375D, -0.25D, 0.375D, 0.625D, 0.75D, 0.625D);
protected static final AxisAlignedBB DOWN_ARM_AABB = new AxisAlignedBB(0.375D, 0.25D, 0.375D, 0.625D, 1.25D, 0.625D);
protected static final AxisAlignedBB SOUTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, -0.25D, 0.625D, 0.625D, 0.75D);
protected static final AxisAlignedBB NORTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.25D, 0.625D, 0.625D, 1.25D);
protected static final AxisAlignedBB EAST_ARM_AABB = new AxisAlignedBB(-0.25D, 0.375D, 0.375D, 0.75D, 0.625D, 0.625D);
protected static final AxisAlignedBB WEST_ARM_AABB = new AxisAlignedBB(0.25D, 0.375D, 0.375D, 1.25D, 0.625D, 0.625D);
protected static final AxisAlignedBB SHORT_UP_ARM_AABB = new AxisAlignedBB(0.375D, 0.0D, 0.375D, 0.625D, 0.75D, 0.625D);
protected static final AxisAlignedBB SHORT_DOWN_ARM_AABB = new AxisAlignedBB(0.375D, 0.25D, 0.375D, 0.625D, 1.0D, 0.625D);
protected static final AxisAlignedBB SHORT_SOUTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.0D, 0.625D, 0.625D, 0.75D);
protected static final AxisAlignedBB SHORT_NORTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.25D, 0.625D, 0.625D, 1.0D);
protected static final AxisAlignedBB SHORT_EAST_ARM_AABB = new AxisAlignedBB(0.0D, 0.375D, 0.375D, 0.75D, 0.625D, 0.625D);
protected static final AxisAlignedBB SHORT_WEST_ARM_AABB = new AxisAlignedBB(0.25D, 0.375D, 0.375D, 1.0D, 0.625D, 0.625D);
public BlockPistonExtension()
{
super(Material.PISTON);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(TYPE, BlockPistonExtension.EnumPistonType.DEFAULT).withProperty(SHORT, Boolean.valueOf(false)));
this.setSoundType(SoundType.STONE);
this.setHardness(0.5F);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
switch ((EnumFacing)state.getValue(FACING))
{
case DOWN:
default:
return PISTON_EXTENSION_DOWN_AABB;
case UP:
return PISTON_EXTENSION_UP_AABB;
case NORTH:
return PISTON_EXTENSION_NORTH_AABB;
case SOUTH:
return PISTON_EXTENSION_SOUTH_AABB;
case WEST:
return PISTON_EXTENSION_WEST_AABB;
case EAST:
return PISTON_EXTENSION_EAST_AABB;
}
}
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
{
addCollisionBoxToList(pos, entityBox, collidingBoxes, state.getBoundingBox(worldIn, pos));
addCollisionBoxToList(pos, entityBox, collidingBoxes, this.getArmShape(state));
}
private AxisAlignedBB getArmShape(IBlockState state)
{
boolean flag = ((Boolean)state.getValue(SHORT)).booleanValue();
switch ((EnumFacing)state.getValue(FACING))
{
case DOWN:
default:
return flag ? SHORT_DOWN_ARM_AABB : DOWN_ARM_AABB;
case UP:
return flag ? SHORT_UP_ARM_AABB : UP_ARM_AABB;
case NORTH:
return flag ? SHORT_NORTH_ARM_AABB : NORTH_ARM_AABB;
case SOUTH:
return flag ? SHORT_SOUTH_ARM_AABB : SOUTH_ARM_AABB;
case WEST:
return flag ? SHORT_WEST_ARM_AABB : WEST_ARM_AABB;
case EAST:
return flag ? SHORT_EAST_ARM_AABB : EAST_ARM_AABB;
}
}
/**
* Determines if the block is solid enough on the top side to support other blocks, like redstone components.
*/
public boolean isTopSolid(IBlockState state)
{
return state.getValue(FACING) == EnumFacing.UP;
}
/**
* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
* collect this block
*/
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if (player.capabilities.isCreativeMode)
{
BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
Block block = worldIn.getBlockState(blockpos).getBlock();
if (block == Blocks.PISTON || block == Blocks.STICKY_PISTON)
{
worldIn.setBlockToAir(blockpos);
}
}
super.onBlockHarvested(worldIn, pos, state, player);
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
super.breakBlock(worldIn, pos, state);
EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite();
pos = pos.offset(enumfacing);
IBlockState iblockstate = worldIn.getBlockState(pos);
if ((iblockstate.getBlock() == Blocks.PISTON || iblockstate.getBlock() == Blocks.STICKY_PISTON) && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue())
{
iblockstate.getBlock().dropBlockAsItem(worldIn, pos, iblockstate, 0);
worldIn.setBlockToAir(pos);
}
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Checks if this block can be placed exactly at the given position.
*/
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
return false;
}
/**
* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
{
return false;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
BlockPos blockpos = pos.offset(enumfacing.getOpposite());
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() != Blocks.PISTON && iblockstate.getBlock() != Blocks.STICKY_PISTON)
{
worldIn.setBlockToAir(pos);
}
else
{
iblockstate.neighborChanged(worldIn, blockpos, blockIn, fromPos);
}
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return true;
}
@Nullable
public static EnumFacing getFacing(int meta)
{
int i = meta & 7;
return i > 5 ? null : EnumFacing.getFront(i);
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY ? Blocks.STICKY_PISTON : Blocks.PISTON);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, getFacing(meta)).withProperty(TYPE, (meta & 8) > 0 ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT);
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
if (state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY)
{
i |= 8;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, TYPE, SHORT});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return face == state.getValue(FACING) ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
public static enum EnumPistonType implements IStringSerializable
{
DEFAULT("normal"),
STICKY("sticky");
private final String VARIANT;
private EnumPistonType(String name)
{
this.VARIANT = name;
}
public String toString()
{
return this.VARIANT;
}
public String getName()
{
return this.VARIANT;
}
}
}