Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockStructure.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

157 lines
5.3 KiB
Java

package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityStructure;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockStructure extends BlockContainer
{
public static final PropertyEnum<TileEntityStructure.Mode> MODE = PropertyEnum.<TileEntityStructure.Mode>create("mode", TileEntityStructure.Mode.class);
public BlockStructure()
{
super(Material.IRON, MapColor.SILVER);
this.setDefaultState(this.blockState.getBaseState());
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityStructure();
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
return tileentity instanceof TileEntityStructure ? ((TileEntityStructure)tileentity).usedBy(playerIn) : false;
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityStructure)
{
TileEntityStructure tileentitystructure = (TileEntityStructure)tileentity;
tileentitystructure.createdBy(placer);
}
}
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return this.getDefaultState().withProperty(MODE, TileEntityStructure.Mode.DATA);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(MODE, TileEntityStructure.Mode.getById(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((TileEntityStructure.Mode)state.getValue(MODE)).getModeId();
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {MODE});
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!worldIn.isRemote)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityStructure)
{
TileEntityStructure tileentitystructure = (TileEntityStructure)tileentity;
boolean flag = worldIn.isBlockPowered(pos);
boolean flag1 = tileentitystructure.isPowered();
if (flag && !flag1)
{
tileentitystructure.setPowered(true);
this.trigger(tileentitystructure);
}
else if (!flag && flag1)
{
tileentitystructure.setPowered(false);
}
}
}
}
private void trigger(TileEntityStructure p_189874_1_)
{
switch (p_189874_1_.getMode())
{
case SAVE:
p_189874_1_.save(false);
break;
case LOAD:
p_189874_1_.load(false);
break;
case CORNER:
p_189874_1_.unloadStructure();
case DATA:
}
}
}