157 lines
5.3 KiB
Java
157 lines
5.3 KiB
Java
package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityStructure;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class BlockStructure extends BlockContainer
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{
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public static final PropertyEnum<TileEntityStructure.Mode> MODE = PropertyEnum.<TileEntityStructure.Mode>create("mode", TileEntityStructure.Mode.class);
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public BlockStructure()
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{
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super(Material.IRON, MapColor.SILVER);
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this.setDefaultState(this.blockState.getBaseState());
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}
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/**
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* Returns a new instance of a block's tile entity class. Called on placing the block.
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*/
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileEntityStructure();
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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return tileentity instanceof TileEntityStructure ? ((TileEntityStructure)tileentity).usedBy(playerIn) : false;
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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if (!worldIn.isRemote)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityStructure)
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{
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TileEntityStructure tileentitystructure = (TileEntityStructure)tileentity;
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tileentitystructure.createdBy(placer);
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}
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}
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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/**
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* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
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* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
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*/
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.MODEL;
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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return this.getDefaultState().withProperty(MODE, TileEntityStructure.Mode.DATA);
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(MODE, TileEntityStructure.Mode.getById(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((TileEntityStructure.Mode)state.getValue(MODE)).getModeId();
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {MODE});
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (!worldIn.isRemote)
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileEntityStructure)
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{
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TileEntityStructure tileentitystructure = (TileEntityStructure)tileentity;
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boolean flag = worldIn.isBlockPowered(pos);
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boolean flag1 = tileentitystructure.isPowered();
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if (flag && !flag1)
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{
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tileentitystructure.setPowered(true);
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this.trigger(tileentitystructure);
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}
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else if (!flag && flag1)
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{
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tileentitystructure.setPowered(false);
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}
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}
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}
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}
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private void trigger(TileEntityStructure p_189874_1_)
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{
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switch (p_189874_1_.getMode())
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{
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case SAVE:
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p_189874_1_.save(false);
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break;
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case LOAD:
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p_189874_1_.load(false);
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break;
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case CORNER:
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p_189874_1_.unloadStructure();
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case DATA:
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}
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}
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} |