Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockTripWire.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

327 lines
12 KiB
Java

package net.minecraft.block;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockTripWire extends Block
{
public static final PropertyBool POWERED = PropertyBool.create("powered");
public static final PropertyBool ATTACHED = PropertyBool.create("attached");
public static final PropertyBool DISARMED = PropertyBool.create("disarmed");
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.0D, 0.0625D, 0.0D, 1.0D, 0.15625D, 1.0D);
protected static final AxisAlignedBB TRIP_WRITE_ATTACHED_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
public BlockTripWire()
{
super(Material.CIRCUITS);
this.setDefaultState(this.blockState.getBaseState().withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false)).withProperty(DISARMED, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
this.setTickRandomly(true);
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
return !((Boolean)state.getValue(ATTACHED)).booleanValue() ? TRIP_WRITE_ATTACHED_AABB : AABB;
}
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return state.withProperty(NORTH, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.NORTH))).withProperty(EAST, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.EAST))).withProperty(SOUTH, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.SOUTH))).withProperty(WEST, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.WEST)));
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.TRANSLUCENT;
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.STRING;
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return new ItemStack(Items.STRING);
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
worldIn.setBlockState(pos, state, 3);
this.notifyHook(worldIn, pos, state);
}
/**
* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
*/
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
this.notifyHook(worldIn, pos, state.withProperty(POWERED, Boolean.valueOf(true)));
}
/**
* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
* collect this block
*/
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if (!worldIn.isRemote)
{
if (!player.getHeldItemMainhand().isEmpty() && player.getHeldItemMainhand().getItem() == Items.SHEARS)
{
worldIn.setBlockState(pos, state.withProperty(DISARMED, Boolean.valueOf(true)), 4);
}
}
}
private void notifyHook(World worldIn, BlockPos pos, IBlockState state)
{
for (EnumFacing enumfacing : new EnumFacing[] {EnumFacing.SOUTH, EnumFacing.WEST})
{
for (int i = 1; i < 42; ++i)
{
BlockPos blockpos = pos.offset(enumfacing, i);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() == Blocks.TRIPWIRE_HOOK)
{
if (iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing.getOpposite())
{
Blocks.TRIPWIRE_HOOK.calculateState(worldIn, blockpos, iblockstate, false, true, i, state);
}
break;
}
if (iblockstate.getBlock() != Blocks.TRIPWIRE)
{
break;
}
}
}
}
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
if (!worldIn.isRemote)
{
if (!((Boolean)state.getValue(POWERED)).booleanValue())
{
this.updateState(worldIn, pos);
}
}
}
/**
* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
*/
public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
{
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
if (((Boolean)worldIn.getBlockState(pos).getValue(POWERED)).booleanValue())
{
this.updateState(worldIn, pos);
}
}
}
private void updateState(World worldIn, BlockPos pos)
{
IBlockState iblockstate = worldIn.getBlockState(pos);
boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
boolean flag1 = false;
List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));
if (!list.isEmpty())
{
for (Entity entity : list)
{
if (!entity.doesEntityNotTriggerPressurePlate())
{
flag1 = true;
break;
}
}
}
if (flag1 != flag)
{
iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
worldIn.setBlockState(pos, iblockstate, 3);
this.notifyHook(worldIn, pos, iblockstate);
}
if (flag1)
{
worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
}
}
public static boolean isConnectedTo(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing direction)
{
BlockPos blockpos = pos.offset(direction);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block == Blocks.TRIPWIRE_HOOK)
{
EnumFacing enumfacing = direction.getOpposite();
return iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing;
}
else
{
return block == Blocks.TRIPWIRE;
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(POWERED, Boolean.valueOf((meta & 1) > 0)).withProperty(ATTACHED, Boolean.valueOf((meta & 4) > 0)).withProperty(DISARMED, Boolean.valueOf((meta & 8) > 0));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
if (((Boolean)state.getValue(POWERED)).booleanValue())
{
i |= 1;
}
if (((Boolean)state.getValue(ATTACHED)).booleanValue())
{
i |= 4;
}
if (((Boolean)state.getValue(DISARMED)).booleanValue())
{
i |= 8;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
switch (rot)
{
case CLOCKWISE_180:
return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST));
case COUNTERCLOCKWISE_90:
return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH));
case CLOCKWISE_90:
return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH));
default:
return state;
}
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
switch (mirrorIn)
{
case LEFT_RIGHT:
return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH));
case FRONT_BACK:
return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST));
default:
return super.withMirror(state, mirrorIn);
}
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {POWERED, ATTACHED, DISARMED, NORTH, EAST, WEST, SOUTH});
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}