Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/enchantment/EnchantmentFrostWalker.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

89 lines
3.5 KiB
Java

package net.minecraft.enchantment;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
public class EnchantmentFrostWalker extends Enchantment
{
public EnchantmentFrostWalker(Enchantment.Rarity rarityIn, EntityEquipmentSlot... slots)
{
super(rarityIn, EnumEnchantmentType.ARMOR_FEET, slots);
this.setName("frostWalker");
}
/**
* Returns the minimal value of enchantability needed on the enchantment level passed.
*/
public int getMinEnchantability(int enchantmentLevel)
{
return enchantmentLevel * 10;
}
/**
* Returns the maximum value of enchantability nedded on the enchantment level passed.
*/
public int getMaxEnchantability(int enchantmentLevel)
{
return this.getMinEnchantability(enchantmentLevel) + 15;
}
public boolean isTreasureEnchantment()
{
return true;
}
/**
* Returns the maximum level that the enchantment can have.
*/
public int getMaxLevel()
{
return 2;
}
public static void freezeNearby(EntityLivingBase living, World worldIn, BlockPos pos, int level)
{
if (living.onGround)
{
float f = (float)Math.min(16, 2 + level);
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(0, 0, 0);
for (BlockPos.MutableBlockPos blockpos$mutableblockpos1 : BlockPos.getAllInBoxMutable(pos.add((double)(-f), -1.0D, (double)(-f)), pos.add((double)f, -1.0D, (double)f)))
{
if (blockpos$mutableblockpos1.distanceSqToCenter(living.posX, living.posY, living.posZ) <= (double)(f * f))
{
blockpos$mutableblockpos.setPos(blockpos$mutableblockpos1.getX(), blockpos$mutableblockpos1.getY() + 1, blockpos$mutableblockpos1.getZ());
IBlockState iblockstate = worldIn.getBlockState(blockpos$mutableblockpos);
if (iblockstate.getMaterial() == Material.AIR)
{
IBlockState iblockstate1 = worldIn.getBlockState(blockpos$mutableblockpos1);
if (iblockstate1.getMaterial() == Material.WATER && (iblockstate1.getBlock() == net.minecraft.init.Blocks.WATER || iblockstate1.getBlock() == net.minecraft.init.Blocks.FLOWING_WATER) && ((Integer)iblockstate1.getValue(BlockLiquid.LEVEL)).intValue() == 0 && worldIn.mayPlace(Blocks.FROSTED_ICE, blockpos$mutableblockpos1, false, EnumFacing.DOWN, (Entity)null))
{
worldIn.setBlockState(blockpos$mutableblockpos1, Blocks.FROSTED_ICE.getDefaultState());
worldIn.scheduleUpdate(blockpos$mutableblockpos1.toImmutable(), Blocks.FROSTED_ICE, MathHelper.getInt(living.getRNG(), 60, 120));
}
}
}
}
}
}
/**
* Determines if the enchantment passed can be applyied together with this enchantment.
*/
public boolean canApplyTogether(Enchantment ench)
{
return super.canApplyTogether(ench) && ench != Enchantments.DEPTH_STRIDER;
}
}