79 lines
2.6 KiB
Java
79 lines
2.6 KiB
Java
package net.minecraft.item;
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import com.google.common.collect.Sets;
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import java.util.Set;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class ItemSpade extends ItemTool
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{
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private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.CLAY, Blocks.DIRT, Blocks.FARMLAND, Blocks.GRASS, Blocks.GRAVEL, Blocks.MYCELIUM, Blocks.SAND, Blocks.SNOW, Blocks.SNOW_LAYER, Blocks.SOUL_SAND, Blocks.GRASS_PATH, Blocks.CONCRETE_POWDER);
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public ItemSpade(Item.ToolMaterial material)
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{
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super(1.5F, -3.0F, material, EFFECTIVE_ON);
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}
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/**
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* Check whether this Item can harvest the given Block
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*/
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public boolean canHarvestBlock(IBlockState blockIn)
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{
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Block block = blockIn.getBlock();
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if (block == Blocks.SNOW_LAYER)
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{
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return true;
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}
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else
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{
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return block == Blocks.SNOW;
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}
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}
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/**
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* Called when a Block is right-clicked with this Item
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*/
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public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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ItemStack itemstack = player.getHeldItem(hand);
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if (!player.canPlayerEdit(pos.offset(facing), facing, itemstack))
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{
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return EnumActionResult.FAIL;
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}
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else
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{
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IBlockState iblockstate = worldIn.getBlockState(pos);
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Block block = iblockstate.getBlock();
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if (facing != EnumFacing.DOWN && worldIn.getBlockState(pos.up()).getMaterial() == Material.AIR && block == Blocks.GRASS)
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{
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IBlockState iblockstate1 = Blocks.GRASS_PATH.getDefaultState();
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worldIn.playSound(player, pos, SoundEvents.ITEM_SHOVEL_FLATTEN, SoundCategory.BLOCKS, 1.0F, 1.0F);
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if (!worldIn.isRemote)
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{
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worldIn.setBlockState(pos, iblockstate1, 11);
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itemstack.damageItem(1, player);
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}
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return EnumActionResult.SUCCESS;
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}
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else
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{
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return EnumActionResult.PASS;
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}
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}
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}
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} |