spears
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@@ -106,7 +106,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(player.posX, player.posY + (double)player.getEyeHeight(), player.posZ, player.rotationYaw, player.rotationPitch);
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this.posX += (player.getLookVec().xCoord);
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//this.posY -= 0.10000000149011612D;
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this.posZ += (player.getLookVec().zCoord);
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@@ -179,7 +179,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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@SideOnly(Side.CLIENT)
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public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
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{
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this.motionX = p_70016_1_ ;
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this.motionY = p_70016_3_ ;
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this.motionZ = p_70016_5_ ;
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@@ -213,7 +213,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
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//this.getEntityData().setInteger("blockX", this.field_145791_d);
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if (block.getMaterial() != Material.air)
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{
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block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
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@@ -240,7 +240,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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if (this.ticksInGround == -1)
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{
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this.setDead();
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//this.setDead();
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}
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}
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else
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@@ -299,6 +299,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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if (entity != null)
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{
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movingobjectposition = new MovingObjectPosition(entity);
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this.inGround=true;
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}
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if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
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@@ -317,6 +318,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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if (movingobjectposition != null)
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{
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if (movingobjectposition.entityHit != null)
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{
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
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@@ -345,7 +347,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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if (!this.worldObj.isRemote)
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{
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entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
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//entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
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}
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if (this.knockbackStrength > 0)
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@@ -374,7 +376,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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if (!(movingobjectposition.entityHit instanceof EntityEnderman))
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{
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this.setDead();
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this.inGround = true;
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}
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}
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else
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@@ -386,10 +388,11 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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this.prevRotationYaw += 180.0F;
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this.ticksInAir = 0;
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}
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this.inGround=true;
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}
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else
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{
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this.field_145791_d = movingobjectposition.blockX;
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this.field_145792_e = movingobjectposition.blockY;
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this.field_145789_f = movingobjectposition.blockZ;
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@@ -405,7 +408,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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this.inGround = true;
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this.arrowShake = 7;
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if (this.field_145790_g.getMaterial() != Material.air)
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{
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@@ -461,6 +464,14 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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this.extinguish();
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}
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if (movingobjectposition != null)
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{
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if (movingobjectposition.entityHit != null)
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{
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this.inGround=true;
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}
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}
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this.motionX *= (double)f3;
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this.motionY *= (double)f3;
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this.motionZ *= (double)f3;
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@@ -551,7 +562,7 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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@SideOnly(Side.CLIENT)
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public float getShadowSize()
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{
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return 0.0F;
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return 1.0F;
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}
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public void setDamage(double p_70239_1_)
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@@ -577,6 +588,6 @@ public class EntityITSpear extends EntityArrow implements IProjectile {
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*/
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public boolean canAttackWithItem()
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{
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return false;
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return true;
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}
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}
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@@ -96,8 +96,8 @@ public class IRITSpear implements IItemRenderer{
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//ANGLE, X ROTATE, Y ROTATE, Z ROTATE
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GL11.glTranslatef(0.0F, 2.0F, 0.0F);
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//GL11.glRotatef(45F, 1.0F, 0.0F, 0.0F);
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// GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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// GL11.glRotatef(45F, 0.0F, -1.0F, 0.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(45F, 0.0F, -1.0F, 0.0F);
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//GL11.glRotated(-85, 1.0, 0.0, 0.0);
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//GL11.glRotated(50, 0.0F, 0.0F, 1.0F);
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@@ -15,10 +15,10 @@ public class TileIngotBase extends TileEntity implements AnvilUtil{
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private String specName;
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public int hits = 0;
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protected int heatBase = 300;
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public int heatBase = 300;
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public int coolTicks = 250;
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public int heatTicks = 300;
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protected int coolBase = 250;
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public int coolBase = 250;
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public boolean hot;
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public TileIngotBase(String name){
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