update to tileanvil
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@@ -49,24 +49,24 @@ public class TileAnvil extends TileBaseSlot implements ITickable {
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if (!world.isRemote) {
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IBlockState state = world.getBlockState(this.pos);
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if ( ThreadLocalRandom.current().nextInt(0,500) == 0 ) {
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if ( ThreadLocalRandom.current().nextInt(0,10000) == 0 ) {
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for(int i=0; i<this.getSlotListSize(); i++){
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if(this.getSlotStack(i).getItem() == ModItems.ironchunkhot){
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if(ThreadLocalRandom.current().nextInt(0,10) == 1){
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if(ThreadLocalRandom.current().nextInt(0,100) == 1){
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this.setSlotStack(i, new ItemStack(ModBlocks.ironchunk, 1));
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this.updateBlock();
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this.markDirty();
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}
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}
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if(this.getSlotStack(i).getItem() == ModItems.ironingotballhot){
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if(ThreadLocalRandom.current().nextInt(0,20) == 2){
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if(ThreadLocalRandom.current().nextInt(0,100) == 2){
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this.setSlotStack(i, new ItemStack(ModBlocks.ironball, 1));
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this.updateBlock();
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this.markDirty();
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}
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}
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if(this.getSlotStack(i).getItem() instanceof ToolPart){
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if(ThreadLocalRandom.current().nextInt(0,10) == 0){
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if(ThreadLocalRandom.current().nextInt(0,100) == 0){
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((ToolPart) this.getSlotStack(i).getItem()).setHot(this.getSlotStack(i), false);
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this.updateBlock();
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this.markDirty();
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