updating ignore
This commit is contained in:
6
.gitignore
vendored
6
.gitignore
vendored
@@ -19,7 +19,11 @@ forge-*-changelog.txt
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1.11/usernamecache.json
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1.11/options.txt
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*.DS_Store
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*.iml
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*.ipr
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*.iws
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1.11/eula.txt
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1.11/server.properties
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# eclipse
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bin
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@@ -94,6 +94,8 @@ public class Anvil extends CustomContainerFacing {
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//System.out.println("Tile is not null");
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//if ((player.inventory.getCurrentItem().getItem().equals(PrimalItems.STONE_GALLAGHER)) || (player.inventory.getCurrentItem().getItem() == ModItems.forgehammer)) {
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if ((pItem.getItem() instanceof WorkMallet) || (pItem.getItem() == ModItems.forgehammer)) {
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@@ -244,65 +246,66 @@ public class Anvil extends CustomContainerFacing {
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if ( (!(pItem.getItem() instanceof WorkMallet)) || (!(pItem.getItem() instanceof ForgeHammer)) ) {
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if(Block.getBlockFromItem(pItem.getItem()) instanceof IngotBall) {
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return false;
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}
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if (state.getValue(FACING) == EnumFacing.NORTH) {
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int counter = 0;
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for (int z = 0; z < 5; z++) {
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for (int x = 0; x < 5; x++) {
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if (hitx >= this.getNormalMin(x) && hitx <= this.getNormalMax(x)) {
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if (hitz >= this.getNormalMin(z) && hitz <= this.getNormalMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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if (state.getValue(FACING) == EnumFacing.NORTH) {
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int counter = 0;
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for (int z = 0; z < 5; z++) {
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for (int x = 0; x < 5; x++) {
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if (hitx >= this.getNormalMin(x) && hitx <= this.getNormalMax(x)) {
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if (hitz >= this.getNormalMin(z) && hitz <= this.getNormalMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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if (state.getValue(FACING) == EnumFacing.SOUTH) {
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int counter = 0;
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for (int z = 0; z < 5; z++) {
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for (int x = 0; x < 5; x++) {
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if (hitx >= this.getReverseMin(x) && hitx <= this.getReverseMax(x)) {
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if (hitz >= this.getReverseMin(z) && hitz <= this.getReverseMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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}
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if (state.getValue(FACING) == EnumFacing.SOUTH) {
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int counter = 0;
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for (int z = 0; z < 5; z++) {
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for (int x = 0; x < 5; x++) {
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if (hitx >= this.getReverseMin(x) && hitx <= this.getReverseMax(x)) {
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if (hitz >= this.getReverseMin(z) && hitz <= this.getReverseMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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if (state.getValue(FACING) == EnumFacing.WEST) {
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int counter = 0;
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for (int x = 0; x < 5; x++) {
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for (int z = 0; z < 5; z++) {
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if (hitx >= this.getNormalMin(x) && hitx <= this.getNormalMax(x)) {
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if (hitz >= this.getReverseMin(z) && hitz <= this.getReverseMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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}
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if (state.getValue(FACING) == EnumFacing.WEST) {
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int counter = 0;
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for (int x = 0; x < 5; x++) {
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for (int z = 0; z < 5; z++) {
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if (hitx >= this.getNormalMin(x) && hitx <= this.getNormalMax(x)) {
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if (hitz >= this.getReverseMin(z) && hitz <= this.getReverseMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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if (state.getValue(FACING) == EnumFacing.EAST) {
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int counter = 0;
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for (int x = 0; x < 5; x++) {
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for (int z = 0; z < 5; z++) {
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if (hitx >= this.getReverseMin(x) && hitx <= this.getReverseMax(x)) {
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if (hitz >= this.getNormalMin(z) && hitz <= this.getNormalMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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}
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if (state.getValue(FACING) == EnumFacing.EAST) {
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int counter = 0;
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for (int x = 0; x < 5; x++) {
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for (int z = 0; z < 5; z++) {
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if (hitx >= this.getReverseMin(x) && hitx <= this.getReverseMax(x)) {
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if (hitz >= this.getNormalMin(z) && hitz <= this.getNormalMax(z)) {
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doWork(pItem, counter, tile, world, pos, player);
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return true;
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}
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}
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counter++;
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}
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}
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}
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}
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}
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return false;
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