fixed rendering and NBT crash with old weapons
This commit is contained in:
@@ -68,34 +68,34 @@ public class CustomSword extends ItemSword implements WeaponNBT {
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public void onUpdate(ItemStack stack, World world, Entity playerin, int itemSlot, boolean isSelected) {
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if(!world.isRemote){
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if(isSelected) {
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//System.out.println( + stack.getMaxDamage() * 0.6 + " : " + stack.getItemDamage() + " : " + stack.getMaxDamage() * 0.5);
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//System.out.println(stack.getItemDamage() + ">" + stack.getMaxDamage() * 0.5);
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//System.out.println(stack.getItemDamage() + "<" + stack.getMaxDamage() * 0.6);
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//System.out.println(WeaponNBT.getSharpnessLevel(stack));
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if (stack.getItemDamage() < stack.getMaxDamage() * 0.5){
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WeaponNBT.setSharpnessLevel(stack, 5);
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//System.out.println("Sharpness = 5");
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if(!stack.hasTagCompound()) {
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WeaponNBT.setDefaultNBT(stack);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.5 && stack.getItemDamage() < stack.getMaxDamage() * 0.6){
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WeaponNBT.setSharpnessLevel(stack, 4);
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//System.out.println("Sharpness = 4");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.6 && stack.getItemDamage() < stack.getMaxDamage() * 0.7){
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WeaponNBT.setSharpnessLevel(stack, 3);
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//System.out.println("Sharpness = 3");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.7 && stack.getItemDamage() < stack.getMaxDamage() * 0.8){
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WeaponNBT.setSharpnessLevel(stack, 2);
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//System.out.println("Sharpness = 2");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.8 && stack.getItemDamage() < stack.getMaxDamage() * 0.9){
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WeaponNBT.setSharpnessLevel(stack, 1);
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//System.out.println("Sharpness = 1");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.9 && stack.getItemDamage() < stack.getMaxDamage()){
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WeaponNBT.setSharpnessLevel(stack, 0);
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//System.out.println("Sharpness = 0");
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if(stack.hasTagCompound()) {
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if (stack.getItemDamage() < stack.getMaxDamage() * 0.5) {
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WeaponNBT.setSharpnessLevel(stack, 5);
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//System.out.println("Sharpness = 5");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.5 && stack.getItemDamage() < stack.getMaxDamage() * 0.6) {
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WeaponNBT.setSharpnessLevel(stack, 4);
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//System.out.println("Sharpness = 4");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.6 && stack.getItemDamage() < stack.getMaxDamage() * 0.7) {
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WeaponNBT.setSharpnessLevel(stack, 3);
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//System.out.println("Sharpness = 3");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.7 && stack.getItemDamage() < stack.getMaxDamage() * 0.8) {
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WeaponNBT.setSharpnessLevel(stack, 2);
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//System.out.println("Sharpness = 2");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.8 && stack.getItemDamage() < stack.getMaxDamage() * 0.9) {
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WeaponNBT.setSharpnessLevel(stack, 1);
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//System.out.println("Sharpness = 1");
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.9 && stack.getItemDamage() < stack.getMaxDamage()) {
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WeaponNBT.setSharpnessLevel(stack, 0);
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//System.out.println("Sharpness = 0");
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}
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}
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//System.out.println(WeaponNBT.getSharpnessLevel(stack));
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}
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@@ -31,26 +31,32 @@ public class SlayerSword extends CustomSword {
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if(isSelected){
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EntityPlayer player = (EntityPlayer) ent;
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if(!stack.hasTagCompound()) {
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WeaponNBT.setDefaultNBT(stack);
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}
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if(!player.inventory.offHandInventory.isEmpty()) {
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ent.setSprinting(false);
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}
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if (stack.getItemDamage() < stack.getMaxDamage() * 0.5){
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WeaponNBT.setSharpnessLevel(stack, 5);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.5 && stack.getItemDamage() < stack.getMaxDamage() * 0.6){
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WeaponNBT.setSharpnessLevel(stack, 4);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.6 && stack.getItemDamage() < stack.getMaxDamage() * 0.7){
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WeaponNBT.setSharpnessLevel(stack, 3);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.7 && stack.getItemDamage() < stack.getMaxDamage() * 0.8){
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WeaponNBT.setSharpnessLevel(stack, 2);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.8 && stack.getItemDamage() < stack.getMaxDamage() * 0.9){
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WeaponNBT.setSharpnessLevel(stack, 1);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.9 && stack.getItemDamage() < stack.getMaxDamage()){
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WeaponNBT.setSharpnessLevel(stack, 0);
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if(stack.hasTagCompound()) {
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if (stack.getItemDamage() < stack.getMaxDamage() * 0.5) {
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WeaponNBT.setSharpnessLevel(stack, 5);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.5 && stack.getItemDamage() < stack.getMaxDamage() * 0.6) {
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WeaponNBT.setSharpnessLevel(stack, 4);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.6 && stack.getItemDamage() < stack.getMaxDamage() * 0.7) {
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WeaponNBT.setSharpnessLevel(stack, 3);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.7 && stack.getItemDamage() < stack.getMaxDamage() * 0.8) {
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WeaponNBT.setSharpnessLevel(stack, 2);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.8 && stack.getItemDamage() < stack.getMaxDamage() * 0.9) {
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WeaponNBT.setSharpnessLevel(stack, 1);
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}
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if (stack.getItemDamage() > stack.getMaxDamage() * 0.9 && stack.getItemDamage() < stack.getMaxDamage()) {
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WeaponNBT.setSharpnessLevel(stack, 0);
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}
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}
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}
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}
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@@ -14,6 +14,7 @@ import net.minecraft.util.math.BlockPos;
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import nmd.primal.core.common.helper.RecipeHelper;
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import nmd.primal.forgecraft.blocks.machine.Workbench;
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import nmd.primal.forgecraft.items.parts.WeaponPart;
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import nmd.primal.forgecraft.items.weapons.CustomSword;
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import nmd.primal.forgecraft.tiles.TileWorkbench;
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import org.lwjgl.opengl.GL11;
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@@ -134,13 +135,15 @@ public class TileWorkbenchRender extends TileEntitySpecialRenderer<TileWorkbench
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}
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if(!stack5.isEmpty()){
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GL11.glPushMatrix();
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//System.out.println(stack2);
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//GL11.glRotated(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslated(0.48D, 0.20625D, -0.15D);
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GL11.glScalef(1F, 1F, 1F);
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if(!(stack5.getItem() instanceof CustomSword)) {
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GL11.glTranslated(0.48D, 0.20625D, -0.15D);
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GL11.glScalef(1F, 1F, 1F);
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}
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if(stack5.getItem() instanceof CustomSword){
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GL11.glTranslated(0.2D, 0.42D, 0.075D);
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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}
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GL11.glRotated(-90.0F, 0.0F, 1.0F, 0.0F);
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//GL11.glRotated(-90.0F, 1.0F, 0.0F, 0.0F);
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renderItem.renderItem(stack5, ItemCameraTransforms.TransformType.HEAD);
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GL11.glPopMatrix();
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}
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@@ -238,8 +241,16 @@ public class TileWorkbenchRender extends TileEntitySpecialRenderer<TileWorkbench
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GL11.glPushMatrix();
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//System.out.println(stack2);
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//GL11.glRotated(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslated(0.52D, 0.20625D, 1.15D);
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GL11.glScalef(1F, 1F, 1F);
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if(!(stack5.getItem() instanceof CustomSword)) {
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GL11.glTranslated(0.52D, 0.20625D, 1.15D);
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GL11.glScalef(1F, 1F, 1F);
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}
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if(stack5.getItem() instanceof CustomSword){
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GL11.glTranslated(0.8D, 0.42D, 0.9D);
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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}
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GL11.glRotated(90.0F, 0.0F, 1.0F, 0.0F);
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//GL11.glRotated(-90.0F, 1.0F, 0.0F, 0.0F);
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@@ -337,10 +348,15 @@ public class TileWorkbenchRender extends TileEntitySpecialRenderer<TileWorkbench
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}
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if(!stack5.isEmpty()){
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GL11.glPushMatrix();
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//System.out.println(stack2);
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//GL11.glRotated(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslated(1.15D, 0.20625D, 0.485D);
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GL11.glScalef(1F, 1F, 1F);
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if(!(stack5.getItem() instanceof CustomSword)) {
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GL11.glTranslated(1.15D, 0.20625D, 0.485D);
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GL11.glScalef(1F, 1F, 1F);
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}
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if(stack5.getItem() instanceof CustomSword){
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GL11.glTranslated(0.91D, 0.42D, 0.235D);
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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}
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GL11.glRotated(180.0F, 0.0F, 1.0F, 0.0F);
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//GL11.glRotated(-90.0F, 1.0F, 0.0F, 0.0F);
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@@ -434,12 +450,15 @@ public class TileWorkbenchRender extends TileEntitySpecialRenderer<TileWorkbench
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}
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if(!stack5.isEmpty()){
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GL11.glPushMatrix();
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//System.out.println(stack2);
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//GL11.glRotated(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslated(-0.138D, 0.20625D, 0.52D);
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GL11.glScalef(1F, 1F, 1F);
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//GL11.glRotated(180.0F, 0.0F, 1.0F, 0.0F);
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//GL11.glRotated(-90.0F, 1.0F, 0.0F, 0.0F);
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if(!(stack5.getItem() instanceof CustomSword)) {
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GL11.glTranslated(-0.138D, 0.20625D, 0.52D);
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GL11.glScalef(1F, 1F, 1F);
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}
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if(stack5.getItem() instanceof CustomSword){
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GL11.glTranslated(0.095D, 0.42D, 0.8D);
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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}
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renderItem.renderItem(stack5, ItemCameraTransforms.TransformType.HEAD);
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GL11.glPopMatrix();
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@@ -1,9 +1,9 @@
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{
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"__comment": "Designed by Kitsushadow with Cubik Studio - https://cubik.studio",
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"textures": {
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"particle": "items/finished_bronze",
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"texture": "items/finished_bronze",
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"handle": "blocks/planks_oak"
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"particle": "forgecraft:items/finished_bronze",
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"texture": "forgecraft:items/finished_bronze",
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"handle": "forgecraft:blocks/planks_oak"
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},
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"elements": [
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{
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@@ -280,6 +280,10 @@
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"translation": [ -0.4, -0.4, 0 ],
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"scale": [ 0.5, 0.5, 0.5 ]
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},
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"head": {
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"rotation": [ -90, 0, 0 ],
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"translation": [ 5, 7.2, -9 ]
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},
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"ground": {
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"rotation": [ 90, 0, 0 ],
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"scale": [ 0.75, 0.75, 0.75 ]
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@@ -256,6 +256,9 @@
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"translation": [ -0.7, -0.7, 4 ],
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"scale": [ 0.5, 0.5, 0.5 ]
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},
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"head": {
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"translation": [ 5.8, 14.75, -10.53 ]
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},
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"ground": {
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"translation": [ 0, 2, 0 ],
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"scale": [ 0.5, 0.5, 0.5 ]
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@@ -319,6 +319,9 @@
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"translation": [ 0, -1.3, 0 ],
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"scale": [ 0.4, 0.4, 0.4 ]
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},
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"head": {
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"translation": [ 0.7, -0.9, -10 ]
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},
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"ground": {
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"translation": [ 0, -5, 0 ],
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"scale": [ 0.5, 0.5, 0.5 ]
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