base mod created
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package net.minecraft.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityFallingBlock;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.ContainerRepair;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IInteractionObject;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class BlockAnvil extends BlockFalling
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{
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public static final PropertyDirection FACING = BlockHorizontal.FACING;
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public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2);
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protected static final AxisAlignedBB X_AXIS_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.125D, 1.0D, 1.0D, 0.875D);
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protected static final AxisAlignedBB Z_AXIS_AABB = new AxisAlignedBB(0.125D, 0.0D, 0.0D, 0.875D, 1.0D, 1.0D);
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protected static final Logger LOGGER = LogManager.getLogger();
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protected BlockAnvil()
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{
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super(Material.ANVIL);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0)));
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this.setLightOpacity(0);
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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EnumFacing enumfacing = placer.getHorizontalFacing().rotateY();
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try
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{
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return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
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}
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catch (IllegalArgumentException var11)
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{
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if (!worldIn.isRemote)
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{
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LOGGER.warn(String.format("Invalid damage property for anvil at %s. Found %d, must be in [0, 1, 2]", pos, meta >> 2));
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if (placer instanceof EntityPlayer)
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{
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placer.sendMessage(new TextComponentTranslation("Invalid damage property. Please pick in [0, 1, 2]", new Object[0]));
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}
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}
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return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, 0, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(0));
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}
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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if (!worldIn.isRemote)
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{
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playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
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}
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return true;
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}
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/**
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* Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It
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* returns the metadata of the dropped item based on the old metadata of the block.
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*/
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public int damageDropped(IBlockState state)
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{
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return ((Integer)state.getValue(DAMAGE)).intValue();
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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return enumfacing.getAxis() == EnumFacing.Axis.X ? X_AXIS_AABB : Z_AXIS_AABB;
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}
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/**
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* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
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*/
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public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
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{
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items.add(new ItemStack(this));
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items.add(new ItemStack(this, 1, 1));
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items.add(new ItemStack(this, 1, 2));
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}
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protected void onStartFalling(EntityFallingBlock fallingEntity)
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{
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fallingEntity.setHurtEntities(true);
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}
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public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_)
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{
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worldIn.playEvent(1031, pos, 0);
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}
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public void onBroken(World worldIn, BlockPos pos)
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{
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worldIn.playEvent(1029, pos, 0);
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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return true;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
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i = i | ((Integer)state.getValue(DAMAGE)).intValue() << 2;
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return i;
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.getBlock() != this ? state : state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, DAMAGE});
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}
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public static class Anvil implements IInteractionObject
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{
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private final World world;
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private final BlockPos position;
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public Anvil(World worldIn, BlockPos pos)
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{
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this.world = worldIn;
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this.position = pos;
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}
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/**
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* Get the name of this object. For players this returns their username
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*/
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public String getName()
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{
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return "anvil";
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}
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/**
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* Returns true if this thing is named
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*/
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public boolean hasCustomName()
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{
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return false;
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}
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/**
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* Get the formatted ChatComponent that will be used for the sender's username in chat
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*/
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public ITextComponent getDisplayName()
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{
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return new TextComponentTranslation(Blocks.ANVIL.getUnlocalizedName() + ".name", new Object[0]);
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}
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public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
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{
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return new ContainerRepair(playerInventory, this.world, this.position, playerIn);
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}
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public String getGuiID()
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{
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return "minecraft:anvil";
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}
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}
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}
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