Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockAnvil.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

243 lines
8.7 KiB
Java

package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.IInteractionObject;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class BlockAnvil extends BlockFalling
{
public static final PropertyDirection FACING = BlockHorizontal.FACING;
public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2);
protected static final AxisAlignedBB X_AXIS_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.125D, 1.0D, 1.0D, 0.875D);
protected static final AxisAlignedBB Z_AXIS_AABB = new AxisAlignedBB(0.125D, 0.0D, 0.0D, 0.875D, 1.0D, 1.0D);
protected static final Logger LOGGER = LogManager.getLogger();
protected BlockAnvil()
{
super(Material.ANVIL);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0)));
this.setLightOpacity(0);
this.setCreativeTab(CreativeTabs.DECORATIONS);
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
EnumFacing enumfacing = placer.getHorizontalFacing().rotateY();
try
{
return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
}
catch (IllegalArgumentException var11)
{
if (!worldIn.isRemote)
{
LOGGER.warn(String.format("Invalid damage property for anvil at %s. Found %d, must be in [0, 1, 2]", pos, meta >> 2));
if (placer instanceof EntityPlayer)
{
placer.sendMessage(new TextComponentTranslation("Invalid damage property. Please pick in [0, 1, 2]", new Object[0]));
}
}
return super.getStateForPlacement(worldIn, pos, facing, hitX, hitY, hitZ, 0, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(0));
}
}
/**
* Called when the block is right clicked by a player.
*/
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (!worldIn.isRemote)
{
playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
}
return true;
}
/**
* Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It
* returns the metadata of the dropped item based on the old metadata of the block.
*/
public int damageDropped(IBlockState state)
{
return ((Integer)state.getValue(DAMAGE)).intValue();
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
return enumfacing.getAxis() == EnumFacing.Axis.X ? X_AXIS_AABB : Z_AXIS_AABB;
}
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
{
items.add(new ItemStack(this));
items.add(new ItemStack(this, 1, 1));
items.add(new ItemStack(this, 1, 2));
}
protected void onStartFalling(EntityFallingBlock fallingEntity)
{
fallingEntity.setHurtEntities(true);
}
public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_)
{
worldIn.playEvent(1031, pos, 0);
}
public void onBroken(World worldIn, BlockPos pos)
{
worldIn.playEvent(1029, pos, 0);
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
return true;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
i = i | ((Integer)state.getValue(DAMAGE)).intValue() << 2;
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
return state.getBlock() != this ? state : state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, DAMAGE});
}
public static class Anvil implements IInteractionObject
{
private final World world;
private final BlockPos position;
public Anvil(World worldIn, BlockPos pos)
{
this.world = worldIn;
this.position = pos;
}
/**
* Get the name of this object. For players this returns their username
*/
public String getName()
{
return "anvil";
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName()
{
return false;
}
/**
* Get the formatted ChatComponent that will be used for the sender's username in chat
*/
public ITextComponent getDisplayName()
{
return new TextComponentTranslation(Blocks.ANVIL.getUnlocalizedName() + ".name", new Object[0]);
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
{
return new ContainerRepair(playerInventory, this.world, this.position, playerIn);
}
public String getGuiID()
{
return "minecraft:anvil";
}
}
}