base mod created
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package net.minecraft.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockBarrier extends Block
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{
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protected BlockBarrier()
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{
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super(Material.BARRIER);
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this.setBlockUnbreakable();
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this.setResistance(6000001.0F);
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this.disableStats();
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this.translucent = true;
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}
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/**
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* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
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* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
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*/
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.INVISIBLE;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public float getAmbientOcclusionLightValue(IBlockState state)
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{
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return 1.0F;
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}
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/**
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* Spawns this Block's drops into the World as EntityItems.
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*/
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public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
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{
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}
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}
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