base mod created
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package net.minecraft.block;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockCarpet extends Block
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{
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public static final PropertyEnum<EnumDyeColor> COLOR = PropertyEnum.<EnumDyeColor>create("color", EnumDyeColor.class);
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protected static final AxisAlignedBB CARPET_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.0625D, 1.0D);
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protected BlockCarpet()
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{
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super(Material.CARPET);
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this.setDefaultState(this.blockState.getBaseState().withProperty(COLOR, EnumDyeColor.WHITE));
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this.setTickRandomly(true);
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return CARPET_AABB;
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}
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/**
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* Get the MapColor for this Block and the given BlockState
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*/
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public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return MapColor.getBlockColor((EnumDyeColor)state.getValue(COLOR));
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return super.canPlaceBlockAt(worldIn, pos) && this.canBlockStay(worldIn, pos);
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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this.checkForDrop(worldIn, pos, state);
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}
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private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state)
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{
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if (!this.canBlockStay(worldIn, pos))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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return false;
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}
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else
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{
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return true;
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}
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}
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private boolean canBlockStay(World worldIn, BlockPos pos)
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{
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return !worldIn.isAirBlock(pos.down());
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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if (side == EnumFacing.UP)
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{
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return true;
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}
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else
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{
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return blockAccess.getBlockState(pos.offset(side)).getBlock() == this ? true : super.shouldSideBeRendered(blockState, blockAccess, pos, side);
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}
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}
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/**
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* Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It
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* returns the metadata of the dropped item based on the old metadata of the block.
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*/
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public int damageDropped(IBlockState state)
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{
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return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
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}
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/**
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* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
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*/
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public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
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{
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for (int i = 0; i < 16; ++i)
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{
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items.add(new ItemStack(this, 1, i));
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {COLOR});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
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}
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}
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