base mod created
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package net.minecraft.block;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyInteger;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockCocoa extends BlockHorizontal implements IGrowable
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{
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public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 2);
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protected static final AxisAlignedBB[] COCOA_EAST_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.6875D, 0.4375D, 0.375D, 0.9375D, 0.75D, 0.625D), new AxisAlignedBB(0.5625D, 0.3125D, 0.3125D, 0.9375D, 0.75D, 0.6875D), new AxisAlignedBB(0.4375D, 0.1875D, 0.25D, 0.9375D, 0.75D, 0.75D)};
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protected static final AxisAlignedBB[] COCOA_WEST_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.0625D, 0.4375D, 0.375D, 0.3125D, 0.75D, 0.625D), new AxisAlignedBB(0.0625D, 0.3125D, 0.3125D, 0.4375D, 0.75D, 0.6875D), new AxisAlignedBB(0.0625D, 0.1875D, 0.25D, 0.5625D, 0.75D, 0.75D)};
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protected static final AxisAlignedBB[] COCOA_NORTH_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.375D, 0.4375D, 0.0625D, 0.625D, 0.75D, 0.3125D), new AxisAlignedBB(0.3125D, 0.3125D, 0.0625D, 0.6875D, 0.75D, 0.4375D), new AxisAlignedBB(0.25D, 0.1875D, 0.0625D, 0.75D, 0.75D, 0.5625D)};
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protected static final AxisAlignedBB[] COCOA_SOUTH_AABB = new AxisAlignedBB[] {new AxisAlignedBB(0.375D, 0.4375D, 0.6875D, 0.625D, 0.75D, 0.9375D), new AxisAlignedBB(0.3125D, 0.3125D, 0.5625D, 0.6875D, 0.75D, 0.9375D), new AxisAlignedBB(0.25D, 0.1875D, 0.4375D, 0.75D, 0.75D, 0.9375D)};
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public BlockCocoa()
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{
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super(Material.PLANTS);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(AGE, Integer.valueOf(0)));
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this.setTickRandomly(true);
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!this.canBlockStay(worldIn, pos, state))
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{
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this.dropBlock(worldIn, pos, state);
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}
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else
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{
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int i = ((Integer)state.getValue(AGE)).intValue();
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if (i < 2 && net.minecraftforge.common.ForgeHooks.onCropsGrowPre(worldIn, pos, state, rand.nextInt(5) == 0))
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{
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worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(i + 1)), 2);
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net.minecraftforge.common.ForgeHooks.onCropsGrowPost(worldIn, pos, state, worldIn.getBlockState(pos));
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}
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}
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}
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public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
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{
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pos = pos.offset((EnumFacing)state.getValue(FACING));
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IBlockState iblockstate = worldIn.getBlockState(pos);
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return iblockstate.getBlock() == Blocks.LOG && iblockstate.getValue(BlockOldLog.VARIANT) == BlockPlanks.EnumType.JUNGLE;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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int i = ((Integer)state.getValue(AGE)).intValue();
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switch ((EnumFacing)state.getValue(FACING))
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{
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case SOUTH:
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return COCOA_SOUTH_AABB[i];
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case NORTH:
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default:
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return COCOA_NORTH_AABB[i];
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case WEST:
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return COCOA_WEST_AABB[i];
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case EAST:
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return COCOA_EAST_AABB[i];
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}
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Called by ItemBlocks after a block is set in the world, to allow post-place logic
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*/
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public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
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{
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EnumFacing enumfacing = EnumFacing.fromAngle((double)placer.rotationYaw);
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worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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if (!facing.getAxis().isHorizontal())
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{
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facing = EnumFacing.NORTH;
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}
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return this.getDefaultState().withProperty(FACING, facing.getOpposite()).withProperty(AGE, Integer.valueOf(0));
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (!this.canBlockStay(worldIn, pos, state))
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{
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this.dropBlock(worldIn, pos, state);
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}
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}
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private void dropBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
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this.dropBlockAsItem(worldIn, pos, state, 0);
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}
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/**
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* Spawns this Block's drops into the World as EntityItems.
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*/
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public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
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{
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super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
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}
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@Override
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public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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{
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super.getDrops(drops, world, pos, state, fortune);
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int i = ((Integer)state.getValue(AGE)).intValue();
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int j = 1;
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if (i >= 2)
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{
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j = 3;
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}
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for (int k = 0; k < j; ++k)
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{
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drops.add(new ItemStack(Items.DYE, 1, EnumDyeColor.BROWN.getDyeDamage()));
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}
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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return new ItemStack(Items.DYE, 1, EnumDyeColor.BROWN.getDyeDamage());
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}
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/**
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* Whether this IGrowable can grow
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*/
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public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient)
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{
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return ((Integer)state.getValue(AGE)).intValue() < 2;
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}
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public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state)
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{
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return true;
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}
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public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state)
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{
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worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(((Integer)state.getValue(AGE)).intValue() + 1)), 2);
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)).withProperty(AGE, Integer.valueOf((meta & 15) >> 2));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
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i = i | ((Integer)state.getValue(AGE)).intValue() << 2;
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return i;
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, AGE});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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