base mod created
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package net.minecraft.block;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockPistonExtension extends BlockDirectional
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{
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public static final PropertyEnum<BlockPistonExtension.EnumPistonType> TYPE = PropertyEnum.<BlockPistonExtension.EnumPistonType>create("type", BlockPistonExtension.EnumPistonType.class);
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public static final PropertyBool SHORT = PropertyBool.create("short");
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protected static final AxisAlignedBB PISTON_EXTENSION_EAST_AABB = new AxisAlignedBB(0.75D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB PISTON_EXTENSION_WEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.25D, 1.0D, 1.0D);
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protected static final AxisAlignedBB PISTON_EXTENSION_SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.75D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB PISTON_EXTENSION_NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.25D);
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protected static final AxisAlignedBB PISTON_EXTENSION_UP_AABB = new AxisAlignedBB(0.0D, 0.75D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB PISTON_EXTENSION_DOWN_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.25D, 1.0D);
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protected static final AxisAlignedBB UP_ARM_AABB = new AxisAlignedBB(0.375D, -0.25D, 0.375D, 0.625D, 0.75D, 0.625D);
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protected static final AxisAlignedBB DOWN_ARM_AABB = new AxisAlignedBB(0.375D, 0.25D, 0.375D, 0.625D, 1.25D, 0.625D);
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protected static final AxisAlignedBB SOUTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, -0.25D, 0.625D, 0.625D, 0.75D);
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protected static final AxisAlignedBB NORTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.25D, 0.625D, 0.625D, 1.25D);
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protected static final AxisAlignedBB EAST_ARM_AABB = new AxisAlignedBB(-0.25D, 0.375D, 0.375D, 0.75D, 0.625D, 0.625D);
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protected static final AxisAlignedBB WEST_ARM_AABB = new AxisAlignedBB(0.25D, 0.375D, 0.375D, 1.25D, 0.625D, 0.625D);
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protected static final AxisAlignedBB SHORT_UP_ARM_AABB = new AxisAlignedBB(0.375D, 0.0D, 0.375D, 0.625D, 0.75D, 0.625D);
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protected static final AxisAlignedBB SHORT_DOWN_ARM_AABB = new AxisAlignedBB(0.375D, 0.25D, 0.375D, 0.625D, 1.0D, 0.625D);
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protected static final AxisAlignedBB SHORT_SOUTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.0D, 0.625D, 0.625D, 0.75D);
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protected static final AxisAlignedBB SHORT_NORTH_ARM_AABB = new AxisAlignedBB(0.375D, 0.375D, 0.25D, 0.625D, 0.625D, 1.0D);
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protected static final AxisAlignedBB SHORT_EAST_ARM_AABB = new AxisAlignedBB(0.0D, 0.375D, 0.375D, 0.75D, 0.625D, 0.625D);
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protected static final AxisAlignedBB SHORT_WEST_ARM_AABB = new AxisAlignedBB(0.25D, 0.375D, 0.375D, 1.0D, 0.625D, 0.625D);
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public BlockPistonExtension()
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{
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super(Material.PISTON);
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this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(TYPE, BlockPistonExtension.EnumPistonType.DEFAULT).withProperty(SHORT, Boolean.valueOf(false)));
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this.setSoundType(SoundType.STONE);
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this.setHardness(0.5F);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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switch ((EnumFacing)state.getValue(FACING))
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{
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case DOWN:
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default:
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return PISTON_EXTENSION_DOWN_AABB;
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case UP:
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return PISTON_EXTENSION_UP_AABB;
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case NORTH:
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return PISTON_EXTENSION_NORTH_AABB;
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case SOUTH:
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return PISTON_EXTENSION_SOUTH_AABB;
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case WEST:
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return PISTON_EXTENSION_WEST_AABB;
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case EAST:
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return PISTON_EXTENSION_EAST_AABB;
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}
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}
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState)
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{
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addCollisionBoxToList(pos, entityBox, collidingBoxes, state.getBoundingBox(worldIn, pos));
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addCollisionBoxToList(pos, entityBox, collidingBoxes, this.getArmShape(state));
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}
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private AxisAlignedBB getArmShape(IBlockState state)
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{
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boolean flag = ((Boolean)state.getValue(SHORT)).booleanValue();
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switch ((EnumFacing)state.getValue(FACING))
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{
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case DOWN:
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default:
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return flag ? SHORT_DOWN_ARM_AABB : DOWN_ARM_AABB;
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case UP:
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return flag ? SHORT_UP_ARM_AABB : UP_ARM_AABB;
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case NORTH:
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return flag ? SHORT_NORTH_ARM_AABB : NORTH_ARM_AABB;
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case SOUTH:
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return flag ? SHORT_SOUTH_ARM_AABB : SOUTH_ARM_AABB;
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case WEST:
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return flag ? SHORT_WEST_ARM_AABB : WEST_ARM_AABB;
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case EAST:
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return flag ? SHORT_EAST_ARM_AABB : EAST_ARM_AABB;
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}
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}
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/**
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* Determines if the block is solid enough on the top side to support other blocks, like redstone components.
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*/
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public boolean isTopSolid(IBlockState state)
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{
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return state.getValue(FACING) == EnumFacing.UP;
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}
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/**
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* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
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* collect this block
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*/
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public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
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{
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if (player.capabilities.isCreativeMode)
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{
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BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite());
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Block block = worldIn.getBlockState(blockpos).getBlock();
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if (block == Blocks.PISTON || block == Blocks.STICKY_PISTON)
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{
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worldIn.setBlockToAir(blockpos);
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}
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}
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super.onBlockHarvested(worldIn, pos, state, player);
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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super.breakBlock(worldIn, pos, state);
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EnumFacing enumfacing = ((EnumFacing)state.getValue(FACING)).getOpposite();
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pos = pos.offset(enumfacing);
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IBlockState iblockstate = worldIn.getBlockState(pos);
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if ((iblockstate.getBlock() == Blocks.PISTON || iblockstate.getBlock() == Blocks.STICKY_PISTON) && ((Boolean)iblockstate.getValue(BlockPistonBase.EXTENDED)).booleanValue())
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{
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iblockstate.getBlock().dropBlockAsItem(worldIn, pos, iblockstate, 0);
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worldIn.setBlockToAir(pos);
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}
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Checks if this block can be placed exactly at the given position.
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*/
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public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
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{
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return false;
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}
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/**
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* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
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*/
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
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{
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return false;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
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BlockPos blockpos = pos.offset(enumfacing.getOpposite());
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (iblockstate.getBlock() != Blocks.PISTON && iblockstate.getBlock() != Blocks.STICKY_PISTON)
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{
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worldIn.setBlockToAir(pos);
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}
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else
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{
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iblockstate.neighborChanged(worldIn, blockpos, blockIn, fromPos);
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}
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}
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
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{
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return true;
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}
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@Nullable
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public static EnumFacing getFacing(int meta)
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{
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int i = meta & 7;
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return i > 5 ? null : EnumFacing.getFront(i);
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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return new ItemStack(state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY ? Blocks.STICKY_PISTON : Blocks.PISTON);
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(FACING, getFacing(meta)).withProperty(TYPE, (meta & 8) > 0 ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT);
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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i = i | ((EnumFacing)state.getValue(FACING)).getIndex();
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if (state.getValue(TYPE) == BlockPistonExtension.EnumPistonType.STICKY)
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{
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i |= 8;
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}
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return i;
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {FACING, TYPE, SHORT});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return face == state.getValue(FACING) ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
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}
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public static enum EnumPistonType implements IStringSerializable
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{
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DEFAULT("normal"),
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STICKY("sticky");
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private final String VARIANT;
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private EnumPistonType(String name)
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{
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this.VARIANT = name;
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}
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public String toString()
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{
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return this.VARIANT;
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}
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public String getName()
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{
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return this.VARIANT;
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}
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}
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}
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