base mod created
This commit is contained in:
223
build/tmp/recompileMc/sources/net/minecraft/block/BlockReed.java
Normal file
223
build/tmp/recompileMc/sources/net/minecraft/block/BlockReed.java
Normal file
@@ -0,0 +1,223 @@
|
||||
package net.minecraft.block;
|
||||
|
||||
import java.util.Random;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.properties.PropertyInteger;
|
||||
import net.minecraft.block.state.BlockFaceShape;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class BlockReed extends Block implements net.minecraftforge.common.IPlantable
|
||||
{
|
||||
public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 15);
|
||||
protected static final AxisAlignedBB REED_AABB = new AxisAlignedBB(0.125D, 0.0D, 0.125D, 0.875D, 1.0D, 0.875D);
|
||||
|
||||
protected BlockReed()
|
||||
{
|
||||
super(Material.PLANTS);
|
||||
this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0)));
|
||||
this.setTickRandomly(true);
|
||||
}
|
||||
|
||||
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
|
||||
{
|
||||
return REED_AABB;
|
||||
}
|
||||
|
||||
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
|
||||
{
|
||||
if (worldIn.getBlockState(pos.down()).getBlock() == Blocks.REEDS || this.checkForDrop(worldIn, pos, state))
|
||||
{
|
||||
if (worldIn.isAirBlock(pos.up()))
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 1; worldIn.getBlockState(pos.down(i)).getBlock() == this; ++i)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
if (i < 3)
|
||||
{
|
||||
int j = ((Integer)state.getValue(AGE)).intValue();
|
||||
|
||||
if(net.minecraftforge.common.ForgeHooks.onCropsGrowPre(worldIn, pos, state, true))
|
||||
{
|
||||
if (j == 15)
|
||||
{
|
||||
worldIn.setBlockState(pos.up(), this.getDefaultState());
|
||||
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(0)), 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(j + 1)), 4);
|
||||
}
|
||||
net.minecraftforge.common.ForgeHooks.onCropsGrowPost(worldIn, pos, state, worldIn.getBlockState(pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this block can be placed exactly at the given position.
|
||||
*/
|
||||
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
|
||||
{
|
||||
IBlockState state = worldIn.getBlockState(pos.down());
|
||||
Block block = state.getBlock();
|
||||
if (block.canSustainPlant(state, worldIn, pos.down(), EnumFacing.UP, this)) return true;
|
||||
|
||||
if (block == this)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (block != Blocks.GRASS && block != Blocks.DIRT && block != Blocks.SAND)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
BlockPos blockpos = pos.down();
|
||||
|
||||
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
|
||||
{
|
||||
IBlockState iblockstate = worldIn.getBlockState(blockpos.offset(enumfacing));
|
||||
|
||||
if (iblockstate.getMaterial() == Material.WATER || iblockstate.getBlock() == Blocks.FROSTED_ICE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
|
||||
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
|
||||
* block, etc.
|
||||
*/
|
||||
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
|
||||
{
|
||||
this.checkForDrop(worldIn, pos, state);
|
||||
}
|
||||
|
||||
protected final boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
if (this.canBlockStay(worldIn, pos))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dropBlockAsItem(worldIn, pos, state, 0);
|
||||
worldIn.setBlockToAir(pos);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canBlockStay(World worldIn, BlockPos pos)
|
||||
{
|
||||
return this.canPlaceBlockAt(worldIn, pos);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
|
||||
{
|
||||
return NULL_AABB;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Item that this Block should drop when harvested.
|
||||
*/
|
||||
public Item getItemDropped(IBlockState state, Random rand, int fortune)
|
||||
{
|
||||
return Items.REEDS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to determine ambient occlusion and culling when rebuilding chunks for render
|
||||
*/
|
||||
public boolean isOpaqueCube(IBlockState state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isFullCube(IBlockState state)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
|
||||
{
|
||||
return new ItemStack(Items.REEDS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given metadata into a BlockState for this Block
|
||||
*/
|
||||
public IBlockState getStateFromMeta(int meta)
|
||||
{
|
||||
return this.getDefaultState().withProperty(AGE, Integer.valueOf(meta));
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public BlockRenderLayer getBlockLayer()
|
||||
{
|
||||
return BlockRenderLayer.CUTOUT;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the BlockState into the correct metadata value
|
||||
*/
|
||||
public int getMetaFromState(IBlockState state)
|
||||
{
|
||||
return ((Integer)state.getValue(AGE)).intValue();
|
||||
}
|
||||
|
||||
@Override
|
||||
public net.minecraftforge.common.EnumPlantType getPlantType(IBlockAccess world, BlockPos pos)
|
||||
{
|
||||
return net.minecraftforge.common.EnumPlantType.Beach;
|
||||
}
|
||||
@Override
|
||||
public IBlockState getPlant(IBlockAccess world, BlockPos pos)
|
||||
{
|
||||
return this.getDefaultState();
|
||||
}
|
||||
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
return new BlockStateContainer(this, new IProperty[] {AGE});
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
|
||||
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
|
||||
* <p>
|
||||
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
|
||||
* does not fit the other descriptions and will generally cause other things not to connect to the face.
|
||||
*
|
||||
* @return an approximation of the form of the given face
|
||||
*/
|
||||
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
|
||||
{
|
||||
return BlockFaceShape.UNDEFINED;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user