base mod created
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172
build/tmp/recompileMc/sources/net/minecraft/block/BlockTNT.java
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172
build/tmp/recompileMc/sources/net/minecraft/block/BlockTNT.java
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package net.minecraft.block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityTNTPrimed;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.World;
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public class BlockTNT extends Block
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{
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public static final PropertyBool EXPLODE = PropertyBool.create("explode");
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public BlockTNT()
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{
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super(Material.TNT);
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this.setDefaultState(this.blockState.getBaseState().withProperty(EXPLODE, Boolean.valueOf(false)));
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this.setCreativeTab(CreativeTabs.REDSTONE);
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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super.onBlockAdded(worldIn, pos, state);
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if (worldIn.isBlockPowered(pos))
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{
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this.onBlockDestroyedByPlayer(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)));
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worldIn.setBlockToAir(pos);
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}
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (worldIn.isBlockPowered(pos))
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{
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this.onBlockDestroyedByPlayer(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)));
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worldIn.setBlockToAir(pos);
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}
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}
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/**
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* Called when this Block is destroyed by an Explosion
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*/
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public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
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{
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if (!worldIn.isRemote)
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{
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EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), explosionIn.getExplosivePlacedBy());
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entitytntprimed.setFuse((short)(worldIn.rand.nextInt(entitytntprimed.getFuse() / 4) + entitytntprimed.getFuse() / 8));
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worldIn.spawnEntity(entitytntprimed);
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}
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}
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/**
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* Called after a player destroys this Block - the posiiton pos may no longer hold the state indicated.
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*/
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public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
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{
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this.explode(worldIn, pos, state, (EntityLivingBase)null);
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}
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public void explode(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase igniter)
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{
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if (!worldIn.isRemote)
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{
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if (((Boolean)state.getValue(EXPLODE)).booleanValue())
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{
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EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), igniter);
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worldIn.spawnEntity(entitytntprimed);
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worldIn.playSound((EntityPlayer)null, entitytntprimed.posX, entitytntprimed.posY, entitytntprimed.posZ, SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F);
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}
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}
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}
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/**
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* Called when the block is right clicked by a player.
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*/
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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ItemStack itemstack = playerIn.getHeldItem(hand);
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if (!itemstack.isEmpty() && (itemstack.getItem() == Items.FLINT_AND_STEEL || itemstack.getItem() == Items.FIRE_CHARGE))
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{
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this.explode(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)), playerIn);
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worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 11);
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if (itemstack.getItem() == Items.FLINT_AND_STEEL)
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{
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itemstack.damageItem(1, playerIn);
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}
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else if (!playerIn.capabilities.isCreativeMode)
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{
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itemstack.shrink(1);
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}
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return true;
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}
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else
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{
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return super.onBlockActivated(worldIn, pos, state, playerIn, hand, facing, hitX, hitY, hitZ);
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}
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}
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/**
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* Called When an Entity Collided with the Block
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*/
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public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
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{
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if (!worldIn.isRemote && entityIn instanceof EntityArrow)
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{
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EntityArrow entityarrow = (EntityArrow)entityIn;
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if (entityarrow.isBurning())
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{
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this.explode(worldIn, pos, worldIn.getBlockState(pos).withProperty(EXPLODE, Boolean.valueOf(true)), entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
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worldIn.setBlockToAir(pos);
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}
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}
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}
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/**
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* Return whether this block can drop from an explosion.
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*/
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public boolean canDropFromExplosion(Explosion explosionIn)
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{
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return false;
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(EXPLODE, Boolean.valueOf((meta & 1) > 0));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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return ((Boolean)state.getValue(EXPLODE)).booleanValue() ? 1 : 0;
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {EXPLODE});
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}
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}
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