base mod created
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package net.minecraft.block;
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import java.util.List;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockTripWire extends Block
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{
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public static final PropertyBool POWERED = PropertyBool.create("powered");
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public static final PropertyBool ATTACHED = PropertyBool.create("attached");
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public static final PropertyBool DISARMED = PropertyBool.create("disarmed");
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public static final PropertyBool NORTH = PropertyBool.create("north");
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public static final PropertyBool EAST = PropertyBool.create("east");
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public static final PropertyBool SOUTH = PropertyBool.create("south");
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public static final PropertyBool WEST = PropertyBool.create("west");
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protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.0D, 0.0625D, 0.0D, 1.0D, 0.15625D, 1.0D);
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protected static final AxisAlignedBB TRIP_WRITE_ATTACHED_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
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public BlockTripWire()
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{
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super(Material.CIRCUITS);
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this.setDefaultState(this.blockState.getBaseState().withProperty(POWERED, Boolean.valueOf(false)).withProperty(ATTACHED, Boolean.valueOf(false)).withProperty(DISARMED, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
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this.setTickRandomly(true);
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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return !((Boolean)state.getValue(ATTACHED)).booleanValue() ? TRIP_WRITE_ATTACHED_AABB : AABB;
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}
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/**
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* Get the actual Block state of this Block at the given position. This applies properties not visible in the
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* metadata, such as fence connections.
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*/
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return state.withProperty(NORTH, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.NORTH))).withProperty(EAST, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.EAST))).withProperty(SOUTH, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.SOUTH))).withProperty(WEST, Boolean.valueOf(isConnectedTo(worldIn, pos, state, EnumFacing.WEST)));
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
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{
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return NULL_AABB;
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.TRANSLUCENT;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.STRING;
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}
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public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
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{
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return new ItemStack(Items.STRING);
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}
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/**
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* Called after the block is set in the Chunk data, but before the Tile Entity is set
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*/
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public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
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{
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worldIn.setBlockState(pos, state, 3);
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this.notifyHook(worldIn, pos, state);
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}
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/**
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* Called serverside after this block is replaced with another in Chunk, but before the Tile Entity is updated
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*/
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public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
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{
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this.notifyHook(worldIn, pos, state.withProperty(POWERED, Boolean.valueOf(true)));
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}
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/**
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* Called before the Block is set to air in the world. Called regardless of if the player's tool can actually
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* collect this block
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*/
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public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
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{
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if (!worldIn.isRemote)
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{
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if (!player.getHeldItemMainhand().isEmpty() && player.getHeldItemMainhand().getItem() == Items.SHEARS)
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{
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worldIn.setBlockState(pos, state.withProperty(DISARMED, Boolean.valueOf(true)), 4);
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}
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}
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}
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private void notifyHook(World worldIn, BlockPos pos, IBlockState state)
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{
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for (EnumFacing enumfacing : new EnumFacing[] {EnumFacing.SOUTH, EnumFacing.WEST})
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{
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for (int i = 1; i < 42; ++i)
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{
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BlockPos blockpos = pos.offset(enumfacing, i);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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if (iblockstate.getBlock() == Blocks.TRIPWIRE_HOOK)
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{
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if (iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing.getOpposite())
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{
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Blocks.TRIPWIRE_HOOK.calculateState(worldIn, blockpos, iblockstate, false, true, i, state);
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}
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break;
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}
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if (iblockstate.getBlock() != Blocks.TRIPWIRE)
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{
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break;
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}
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}
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}
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}
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/**
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* Called When an Entity Collided with the Block
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*/
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public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
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{
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if (!worldIn.isRemote)
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{
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if (!((Boolean)state.getValue(POWERED)).booleanValue())
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{
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this.updateState(worldIn, pos);
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}
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}
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}
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/**
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* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
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*/
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public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random)
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{
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!worldIn.isRemote)
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{
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if (((Boolean)worldIn.getBlockState(pos).getValue(POWERED)).booleanValue())
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{
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this.updateState(worldIn, pos);
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}
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}
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}
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private void updateState(World worldIn, BlockPos pos)
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{
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IBlockState iblockstate = worldIn.getBlockState(pos);
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boolean flag = ((Boolean)iblockstate.getValue(POWERED)).booleanValue();
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boolean flag1 = false;
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List <? extends Entity > list = worldIn.getEntitiesWithinAABBExcludingEntity((Entity)null, iblockstate.getBoundingBox(worldIn, pos).offset(pos));
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if (!list.isEmpty())
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{
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for (Entity entity : list)
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{
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if (!entity.doesEntityNotTriggerPressurePlate())
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{
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flag1 = true;
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break;
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}
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}
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}
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if (flag1 != flag)
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{
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iblockstate = iblockstate.withProperty(POWERED, Boolean.valueOf(flag1));
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worldIn.setBlockState(pos, iblockstate, 3);
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this.notifyHook(worldIn, pos, iblockstate);
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}
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if (flag1)
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{
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worldIn.scheduleUpdate(new BlockPos(pos), this, this.tickRate(worldIn));
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}
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}
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public static boolean isConnectedTo(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing direction)
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{
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BlockPos blockpos = pos.offset(direction);
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IBlockState iblockstate = worldIn.getBlockState(blockpos);
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Block block = iblockstate.getBlock();
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if (block == Blocks.TRIPWIRE_HOOK)
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{
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EnumFacing enumfacing = direction.getOpposite();
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return iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing;
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}
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else
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{
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return block == Blocks.TRIPWIRE;
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(POWERED, Boolean.valueOf((meta & 1) > 0)).withProperty(ATTACHED, Boolean.valueOf((meta & 4) > 0)).withProperty(DISARMED, Boolean.valueOf((meta & 8) > 0));
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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if (((Boolean)state.getValue(POWERED)).booleanValue())
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{
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i |= 1;
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}
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if (((Boolean)state.getValue(ATTACHED)).booleanValue())
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{
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i |= 4;
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}
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if (((Boolean)state.getValue(DISARMED)).booleanValue())
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{
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i |= 8;
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}
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return i;
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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switch (rot)
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{
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case CLOCKWISE_180:
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return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST));
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case COUNTERCLOCKWISE_90:
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return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH));
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case CLOCKWISE_90:
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return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH));
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default:
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return state;
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}
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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switch (mirrorIn)
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{
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case LEFT_RIGHT:
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return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH));
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case FRONT_BACK:
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return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST));
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default:
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return super.withMirror(state, mirrorIn);
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}
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {POWERED, ATTACHED, DISARMED, NORTH, EAST, WEST, SOUTH});
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}
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/**
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* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
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* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
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* <p>
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* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
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* does not fit the other descriptions and will generally cause other things not to connect to the face.
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*
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* @return an approximation of the form of the given face
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*/
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public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
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{
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return BlockFaceShape.UNDEFINED;
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}
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}
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Block a user