Files
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

532 lines
22 KiB
Java

package net.minecraft.block;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockVine extends Block implements net.minecraftforge.common.IShearable
{
public static final PropertyBool UP = PropertyBool.create("up");
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
public static final PropertyBool[] ALL_FACES = new PropertyBool[] {UP, NORTH, SOUTH, WEST, EAST};
protected static final AxisAlignedBB UP_AABB = new AxisAlignedBB(0.0D, 0.9375D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.0625D, 1.0D, 1.0D);
protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.9375D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.0625D);
protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.9375D, 1.0D, 1.0D, 1.0D);
public BlockVine()
{
super(Material.VINE);
this.setDefaultState(this.blockState.getBaseState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.DECORATIONS);
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
{
state = state.getActualState(source, pos);
int i = 0;
AxisAlignedBB axisalignedbb = FULL_BLOCK_AABB;
if (((Boolean)state.getValue(UP)).booleanValue())
{
axisalignedbb = UP_AABB;
++i;
}
if (((Boolean)state.getValue(NORTH)).booleanValue())
{
axisalignedbb = NORTH_AABB;
++i;
}
if (((Boolean)state.getValue(EAST)).booleanValue())
{
axisalignedbb = EAST_AABB;
++i;
}
if (((Boolean)state.getValue(SOUTH)).booleanValue())
{
axisalignedbb = SOUTH_AABB;
++i;
}
if (((Boolean)state.getValue(WEST)).booleanValue())
{
axisalignedbb = WEST_AABB;
++i;
}
return i == 1 ? axisalignedbb : FULL_BLOCK_AABB;
}
/**
* Get the actual Block state of this Block at the given position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
BlockPos blockpos = pos.up();
return state.withProperty(UP, Boolean.valueOf(worldIn.getBlockState(blockpos).getBlockFaceShape(worldIn, blockpos, EnumFacing.DOWN) == BlockFaceShape.SOLID));
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Whether this Block can be replaced directly by other blocks (true for e.g. tall grass)
*/
public boolean isReplaceable(IBlockAccess worldIn, BlockPos pos)
{
return true;
}
/**
* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
{
return side != EnumFacing.DOWN && side != EnumFacing.UP && this.canAttachTo(worldIn, pos, side);
}
public boolean canAttachTo(World p_193395_1_, BlockPos p_193395_2_, EnumFacing p_193395_3_)
{
Block block = p_193395_1_.getBlockState(p_193395_2_.up()).getBlock();
return this.isAcceptableNeighbor(p_193395_1_, p_193395_2_.offset(p_193395_3_.getOpposite()), p_193395_3_) && (block == Blocks.AIR || block == Blocks.VINE || this.isAcceptableNeighbor(p_193395_1_, p_193395_2_.up(), EnumFacing.UP));
}
private boolean isAcceptableNeighbor(World p_193396_1_, BlockPos p_193396_2_, EnumFacing p_193396_3_)
{
IBlockState iblockstate = p_193396_1_.getBlockState(p_193396_2_);
return iblockstate.getBlockFaceShape(p_193396_1_, p_193396_2_, p_193396_3_) == BlockFaceShape.SOLID && !isExceptBlockForAttaching(iblockstate.getBlock());
}
protected static boolean isExceptBlockForAttaching(Block p_193397_0_)
{
return p_193397_0_ instanceof BlockShulkerBox || p_193397_0_ == Blocks.BEACON || p_193397_0_ == Blocks.CAULDRON || p_193397_0_ == Blocks.GLASS || p_193397_0_ == Blocks.STAINED_GLASS || p_193397_0_ == Blocks.PISTON || p_193397_0_ == Blocks.STICKY_PISTON || p_193397_0_ == Blocks.PISTON_HEAD || p_193397_0_ == Blocks.TRAPDOOR;
}
private boolean recheckGrownSides(World worldIn, BlockPos pos, IBlockState state)
{
IBlockState iblockstate = state;
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
PropertyBool propertybool = getPropertyFor(enumfacing);
if (((Boolean)state.getValue(propertybool)).booleanValue() && !this.canAttachTo(worldIn, pos, enumfacing.getOpposite()))
{
IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
if (iblockstate1.getBlock() != this || !((Boolean)iblockstate1.getValue(propertybool)).booleanValue())
{
state = state.withProperty(propertybool, Boolean.valueOf(false));
}
}
}
if (getNumGrownFaces(state) == 0)
{
return false;
}
else
{
if (iblockstate != state)
{
worldIn.setBlockState(pos, state, 2);
}
return true;
}
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!worldIn.isRemote && !this.recheckGrownSides(worldIn, pos, state))
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
if (worldIn.rand.nextInt(4) == 0 && worldIn.isAreaLoaded(pos, 4)) // Forge: check area to prevent loading unloaded chunks
{
int i = 4;
int j = 5;
boolean flag = false;
label181:
for (int k = -4; k <= 4; ++k)
{
for (int l = -4; l <= 4; ++l)
{
for (int i1 = -1; i1 <= 1; ++i1)
{
if (worldIn.getBlockState(pos.add(k, i1, l)).getBlock() == this)
{
--j;
if (j <= 0)
{
flag = true;
break label181;
}
}
}
}
}
EnumFacing enumfacing1 = EnumFacing.random(rand);
BlockPos blockpos2 = pos.up();
if (enumfacing1 == EnumFacing.UP && pos.getY() < 255 && worldIn.isAirBlock(blockpos2))
{
IBlockState iblockstate2 = state;
for (EnumFacing enumfacing2 : EnumFacing.Plane.HORIZONTAL)
{
if (rand.nextBoolean() && this.canAttachTo(worldIn, blockpos2, enumfacing2.getOpposite()))
{
iblockstate2 = iblockstate2.withProperty(getPropertyFor(enumfacing2), Boolean.valueOf(true));
}
else
{
iblockstate2 = iblockstate2.withProperty(getPropertyFor(enumfacing2), Boolean.valueOf(false));
}
}
if (((Boolean)iblockstate2.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate2.getValue(EAST)).booleanValue() || ((Boolean)iblockstate2.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate2.getValue(WEST)).booleanValue())
{
worldIn.setBlockState(blockpos2, iblockstate2, 2);
}
}
else if (enumfacing1.getAxis().isHorizontal() && !((Boolean)state.getValue(getPropertyFor(enumfacing1))).booleanValue())
{
if (!flag)
{
BlockPos blockpos4 = pos.offset(enumfacing1);
IBlockState iblockstate3 = worldIn.getBlockState(blockpos4);
Block block1 = iblockstate3.getBlock();
if (block1.isAir(iblockstate3, worldIn, blockpos4))
{
EnumFacing enumfacing3 = enumfacing1.rotateY();
EnumFacing enumfacing4 = enumfacing1.rotateYCCW();
boolean flag1 = ((Boolean)state.getValue(getPropertyFor(enumfacing3))).booleanValue();
boolean flag2 = ((Boolean)state.getValue(getPropertyFor(enumfacing4))).booleanValue();
BlockPos blockpos = blockpos4.offset(enumfacing3);
BlockPos blockpos1 = blockpos4.offset(enumfacing4);
if (flag1 && this.canAttachTo(worldIn, blockpos.offset(enumfacing3), enumfacing3))
{
worldIn.setBlockState(blockpos4, this.getDefaultState().withProperty(getPropertyFor(enumfacing3), Boolean.valueOf(true)), 2);
}
else if (flag2 && this.canAttachTo(worldIn, blockpos1.offset(enumfacing4), enumfacing4))
{
worldIn.setBlockState(blockpos4, this.getDefaultState().withProperty(getPropertyFor(enumfacing4), Boolean.valueOf(true)), 2);
}
else if (flag1 && worldIn.isAirBlock(blockpos) && this.canAttachTo(worldIn, blockpos, enumfacing1))
{
worldIn.setBlockState(blockpos, this.getDefaultState().withProperty(getPropertyFor(enumfacing1.getOpposite()), Boolean.valueOf(true)), 2);
}
else if (flag2 && worldIn.isAirBlock(blockpos1) && this.canAttachTo(worldIn, blockpos1, enumfacing1))
{
worldIn.setBlockState(blockpos1, this.getDefaultState().withProperty(getPropertyFor(enumfacing1.getOpposite()), Boolean.valueOf(true)), 2);
}
}
else if (iblockstate3.getBlockFaceShape(worldIn, blockpos4, enumfacing1) == BlockFaceShape.SOLID)
{
worldIn.setBlockState(pos, state.withProperty(getPropertyFor(enumfacing1), Boolean.valueOf(true)), 2);
}
}
}
else
{
if (pos.getY() > 1)
{
BlockPos blockpos3 = pos.down();
IBlockState iblockstate = worldIn.getBlockState(blockpos3);
Block block = iblockstate.getBlock();
if (block.blockMaterial == Material.AIR)
{
IBlockState iblockstate1 = state;
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
if (rand.nextBoolean())
{
iblockstate1 = iblockstate1.withProperty(getPropertyFor(enumfacing), Boolean.valueOf(false));
}
}
if (((Boolean)iblockstate1.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate1.getValue(EAST)).booleanValue() || ((Boolean)iblockstate1.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate1.getValue(WEST)).booleanValue())
{
worldIn.setBlockState(blockpos3, iblockstate1, 2);
}
}
else if (block == this)
{
IBlockState iblockstate4 = iblockstate;
for (EnumFacing enumfacing5 : EnumFacing.Plane.HORIZONTAL)
{
PropertyBool propertybool = getPropertyFor(enumfacing5);
if (rand.nextBoolean() && ((Boolean)state.getValue(propertybool)).booleanValue())
{
iblockstate4 = iblockstate4.withProperty(propertybool, Boolean.valueOf(true));
}
}
if (((Boolean)iblockstate4.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate4.getValue(EAST)).booleanValue() || ((Boolean)iblockstate4.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate4.getValue(WEST)).booleanValue())
{
worldIn.setBlockState(blockpos3, iblockstate4, 2);
}
}
}
}
}
}
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState iblockstate = this.getDefaultState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false));
return facing.getAxis().isHorizontal() ? iblockstate.withProperty(getPropertyFor(facing.getOpposite()), Boolean.valueOf(true)) : iblockstate;
}
/**
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.AIR;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
/**
* Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via
* Block.removedByPlayer
*/
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
if (!worldIn.isRemote && stack.getItem() == Items.SHEARS)
{
player.addStat(StatList.getBlockStats(this));
spawnAsEntity(worldIn, pos, new ItemStack(Blocks.VINE, 1, 0));
}
else
{
super.harvestBlock(worldIn, player, pos, state, te, stack);
}
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(SOUTH, Boolean.valueOf((meta & 1) > 0)).withProperty(WEST, Boolean.valueOf((meta & 2) > 0)).withProperty(NORTH, Boolean.valueOf((meta & 4) > 0)).withProperty(EAST, Boolean.valueOf((meta & 8) > 0));
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.CUTOUT;
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int i = 0;
if (((Boolean)state.getValue(SOUTH)).booleanValue())
{
i |= 1;
}
if (((Boolean)state.getValue(WEST)).booleanValue())
{
i |= 2;
}
if (((Boolean)state.getValue(NORTH)).booleanValue())
{
i |= 4;
}
if (((Boolean)state.getValue(EAST)).booleanValue())
{
i |= 8;
}
return i;
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {UP, NORTH, EAST, SOUTH, WEST});
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot)
{
switch (rot)
{
case CLOCKWISE_180:
return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST));
case COUNTERCLOCKWISE_90:
return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH));
case CLOCKWISE_90:
return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH));
default:
return state;
}
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
{
switch (mirrorIn)
{
case LEFT_RIGHT:
return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH));
case FRONT_BACK:
return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST));
default:
return super.withMirror(state, mirrorIn);
}
}
public static PropertyBool getPropertyFor(EnumFacing side)
{
switch (side)
{
case UP:
return UP;
case NORTH:
return NORTH;
case SOUTH:
return SOUTH;
case WEST:
return WEST;
case EAST:
return EAST;
default:
throw new IllegalArgumentException(side + " is an invalid choice");
}
}
public static int getNumGrownFaces(IBlockState state)
{
int i = 0;
for (PropertyBool propertybool : ALL_FACES)
{
if (((Boolean)state.getValue(propertybool)).booleanValue())
{
++i;
}
}
return i;
}
/*************************FORGE START***********************************/
@Override public boolean isLadder(IBlockState state, IBlockAccess world, BlockPos pos, EntityLivingBase entity){ return true; }
@Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; }
@Override
public java.util.List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune)
{
return java.util.Arrays.asList(new ItemStack(this, 1));
}
/*************************FORGE END***********************************/
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}