532 lines
22 KiB
Java
532 lines
22 KiB
Java
package net.minecraft.block;
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import java.util.Random;
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import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class BlockVine extends Block implements net.minecraftforge.common.IShearable
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{
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public static final PropertyBool UP = PropertyBool.create("up");
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public static final PropertyBool NORTH = PropertyBool.create("north");
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public static final PropertyBool EAST = PropertyBool.create("east");
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public static final PropertyBool SOUTH = PropertyBool.create("south");
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public static final PropertyBool WEST = PropertyBool.create("west");
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public static final PropertyBool[] ALL_FACES = new PropertyBool[] {UP, NORTH, SOUTH, WEST, EAST};
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protected static final AxisAlignedBB UP_AABB = new AxisAlignedBB(0.0D, 0.9375D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.0625D, 1.0D, 1.0D);
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protected static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.9375D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.0625D);
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protected static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.9375D, 1.0D, 1.0D, 1.0D);
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public BlockVine()
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{
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super(Material.VINE);
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this.setDefaultState(this.blockState.getBaseState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
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this.setTickRandomly(true);
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this.setCreativeTab(CreativeTabs.DECORATIONS);
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}
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@Nullable
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public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
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{
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return NULL_AABB;
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}
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
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{
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state = state.getActualState(source, pos);
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int i = 0;
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AxisAlignedBB axisalignedbb = FULL_BLOCK_AABB;
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if (((Boolean)state.getValue(UP)).booleanValue())
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{
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axisalignedbb = UP_AABB;
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++i;
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}
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if (((Boolean)state.getValue(NORTH)).booleanValue())
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{
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axisalignedbb = NORTH_AABB;
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++i;
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}
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if (((Boolean)state.getValue(EAST)).booleanValue())
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{
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axisalignedbb = EAST_AABB;
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++i;
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}
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if (((Boolean)state.getValue(SOUTH)).booleanValue())
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{
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axisalignedbb = SOUTH_AABB;
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++i;
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}
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if (((Boolean)state.getValue(WEST)).booleanValue())
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{
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axisalignedbb = WEST_AABB;
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++i;
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}
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return i == 1 ? axisalignedbb : FULL_BLOCK_AABB;
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}
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/**
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* Get the actual Block state of this Block at the given position. This applies properties not visible in the
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* metadata, such as fence connections.
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*/
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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BlockPos blockpos = pos.up();
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return state.withProperty(UP, Boolean.valueOf(worldIn.getBlockState(blockpos).getBlockFaceShape(worldIn, blockpos, EnumFacing.DOWN) == BlockFaceShape.SOLID));
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}
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/**
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* Used to determine ambient occlusion and culling when rebuilding chunks for render
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*/
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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/**
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* Whether this Block can be replaced directly by other blocks (true for e.g. tall grass)
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*/
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public boolean isReplaceable(IBlockAccess worldIn, BlockPos pos)
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{
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return true;
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}
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/**
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* Check whether this Block can be placed at pos, while aiming at the specified side of an adjacent block
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*/
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public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
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{
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return side != EnumFacing.DOWN && side != EnumFacing.UP && this.canAttachTo(worldIn, pos, side);
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}
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public boolean canAttachTo(World p_193395_1_, BlockPos p_193395_2_, EnumFacing p_193395_3_)
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{
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Block block = p_193395_1_.getBlockState(p_193395_2_.up()).getBlock();
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return this.isAcceptableNeighbor(p_193395_1_, p_193395_2_.offset(p_193395_3_.getOpposite()), p_193395_3_) && (block == Blocks.AIR || block == Blocks.VINE || this.isAcceptableNeighbor(p_193395_1_, p_193395_2_.up(), EnumFacing.UP));
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}
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private boolean isAcceptableNeighbor(World p_193396_1_, BlockPos p_193396_2_, EnumFacing p_193396_3_)
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{
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IBlockState iblockstate = p_193396_1_.getBlockState(p_193396_2_);
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return iblockstate.getBlockFaceShape(p_193396_1_, p_193396_2_, p_193396_3_) == BlockFaceShape.SOLID && !isExceptBlockForAttaching(iblockstate.getBlock());
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}
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protected static boolean isExceptBlockForAttaching(Block p_193397_0_)
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{
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return p_193397_0_ instanceof BlockShulkerBox || p_193397_0_ == Blocks.BEACON || p_193397_0_ == Blocks.CAULDRON || p_193397_0_ == Blocks.GLASS || p_193397_0_ == Blocks.STAINED_GLASS || p_193397_0_ == Blocks.PISTON || p_193397_0_ == Blocks.STICKY_PISTON || p_193397_0_ == Blocks.PISTON_HEAD || p_193397_0_ == Blocks.TRAPDOOR;
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}
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private boolean recheckGrownSides(World worldIn, BlockPos pos, IBlockState state)
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{
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IBlockState iblockstate = state;
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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PropertyBool propertybool = getPropertyFor(enumfacing);
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if (((Boolean)state.getValue(propertybool)).booleanValue() && !this.canAttachTo(worldIn, pos, enumfacing.getOpposite()))
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{
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IBlockState iblockstate1 = worldIn.getBlockState(pos.up());
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if (iblockstate1.getBlock() != this || !((Boolean)iblockstate1.getValue(propertybool)).booleanValue())
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{
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state = state.withProperty(propertybool, Boolean.valueOf(false));
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}
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}
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}
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if (getNumGrownFaces(state) == 0)
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{
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return false;
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}
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else
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{
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if (iblockstate != state)
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{
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worldIn.setBlockState(pos, state, 2);
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}
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return true;
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}
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}
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/**
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* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
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* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
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* block, etc.
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*/
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public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
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{
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if (!worldIn.isRemote && !this.recheckGrownSides(worldIn, pos, state))
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{
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this.dropBlockAsItem(worldIn, pos, state, 0);
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worldIn.setBlockToAir(pos);
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}
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}
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public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
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{
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if (!worldIn.isRemote)
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{
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if (worldIn.rand.nextInt(4) == 0 && worldIn.isAreaLoaded(pos, 4)) // Forge: check area to prevent loading unloaded chunks
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{
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int i = 4;
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int j = 5;
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boolean flag = false;
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label181:
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for (int k = -4; k <= 4; ++k)
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{
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for (int l = -4; l <= 4; ++l)
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{
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for (int i1 = -1; i1 <= 1; ++i1)
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{
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if (worldIn.getBlockState(pos.add(k, i1, l)).getBlock() == this)
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{
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--j;
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if (j <= 0)
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{
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flag = true;
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break label181;
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}
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}
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}
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}
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}
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EnumFacing enumfacing1 = EnumFacing.random(rand);
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BlockPos blockpos2 = pos.up();
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if (enumfacing1 == EnumFacing.UP && pos.getY() < 255 && worldIn.isAirBlock(blockpos2))
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{
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IBlockState iblockstate2 = state;
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for (EnumFacing enumfacing2 : EnumFacing.Plane.HORIZONTAL)
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{
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if (rand.nextBoolean() && this.canAttachTo(worldIn, blockpos2, enumfacing2.getOpposite()))
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{
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iblockstate2 = iblockstate2.withProperty(getPropertyFor(enumfacing2), Boolean.valueOf(true));
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}
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else
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{
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iblockstate2 = iblockstate2.withProperty(getPropertyFor(enumfacing2), Boolean.valueOf(false));
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}
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}
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if (((Boolean)iblockstate2.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate2.getValue(EAST)).booleanValue() || ((Boolean)iblockstate2.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate2.getValue(WEST)).booleanValue())
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{
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worldIn.setBlockState(blockpos2, iblockstate2, 2);
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}
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}
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else if (enumfacing1.getAxis().isHorizontal() && !((Boolean)state.getValue(getPropertyFor(enumfacing1))).booleanValue())
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{
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if (!flag)
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{
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BlockPos blockpos4 = pos.offset(enumfacing1);
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IBlockState iblockstate3 = worldIn.getBlockState(blockpos4);
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Block block1 = iblockstate3.getBlock();
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if (block1.isAir(iblockstate3, worldIn, blockpos4))
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{
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EnumFacing enumfacing3 = enumfacing1.rotateY();
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EnumFacing enumfacing4 = enumfacing1.rotateYCCW();
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boolean flag1 = ((Boolean)state.getValue(getPropertyFor(enumfacing3))).booleanValue();
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boolean flag2 = ((Boolean)state.getValue(getPropertyFor(enumfacing4))).booleanValue();
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BlockPos blockpos = blockpos4.offset(enumfacing3);
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BlockPos blockpos1 = blockpos4.offset(enumfacing4);
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if (flag1 && this.canAttachTo(worldIn, blockpos.offset(enumfacing3), enumfacing3))
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{
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worldIn.setBlockState(blockpos4, this.getDefaultState().withProperty(getPropertyFor(enumfacing3), Boolean.valueOf(true)), 2);
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}
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else if (flag2 && this.canAttachTo(worldIn, blockpos1.offset(enumfacing4), enumfacing4))
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{
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worldIn.setBlockState(blockpos4, this.getDefaultState().withProperty(getPropertyFor(enumfacing4), Boolean.valueOf(true)), 2);
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}
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else if (flag1 && worldIn.isAirBlock(blockpos) && this.canAttachTo(worldIn, blockpos, enumfacing1))
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{
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worldIn.setBlockState(blockpos, this.getDefaultState().withProperty(getPropertyFor(enumfacing1.getOpposite()), Boolean.valueOf(true)), 2);
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}
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else if (flag2 && worldIn.isAirBlock(blockpos1) && this.canAttachTo(worldIn, blockpos1, enumfacing1))
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{
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worldIn.setBlockState(blockpos1, this.getDefaultState().withProperty(getPropertyFor(enumfacing1.getOpposite()), Boolean.valueOf(true)), 2);
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}
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}
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else if (iblockstate3.getBlockFaceShape(worldIn, blockpos4, enumfacing1) == BlockFaceShape.SOLID)
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{
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worldIn.setBlockState(pos, state.withProperty(getPropertyFor(enumfacing1), Boolean.valueOf(true)), 2);
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}
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}
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}
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else
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{
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if (pos.getY() > 1)
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{
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BlockPos blockpos3 = pos.down();
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IBlockState iblockstate = worldIn.getBlockState(blockpos3);
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Block block = iblockstate.getBlock();
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if (block.blockMaterial == Material.AIR)
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{
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IBlockState iblockstate1 = state;
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for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
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{
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if (rand.nextBoolean())
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{
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iblockstate1 = iblockstate1.withProperty(getPropertyFor(enumfacing), Boolean.valueOf(false));
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}
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}
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if (((Boolean)iblockstate1.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate1.getValue(EAST)).booleanValue() || ((Boolean)iblockstate1.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate1.getValue(WEST)).booleanValue())
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{
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worldIn.setBlockState(blockpos3, iblockstate1, 2);
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}
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}
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else if (block == this)
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{
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IBlockState iblockstate4 = iblockstate;
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for (EnumFacing enumfacing5 : EnumFacing.Plane.HORIZONTAL)
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{
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PropertyBool propertybool = getPropertyFor(enumfacing5);
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if (rand.nextBoolean() && ((Boolean)state.getValue(propertybool)).booleanValue())
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{
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iblockstate4 = iblockstate4.withProperty(propertybool, Boolean.valueOf(true));
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}
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}
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if (((Boolean)iblockstate4.getValue(NORTH)).booleanValue() || ((Boolean)iblockstate4.getValue(EAST)).booleanValue() || ((Boolean)iblockstate4.getValue(SOUTH)).booleanValue() || ((Boolean)iblockstate4.getValue(WEST)).booleanValue())
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{
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worldIn.setBlockState(blockpos3, iblockstate4, 2);
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}
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}
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}
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}
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}
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}
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}
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/**
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* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
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* IBlockstate
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*/
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public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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IBlockState iblockstate = this.getDefaultState().withProperty(UP, Boolean.valueOf(false)).withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false));
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return facing.getAxis().isHorizontal() ? iblockstate.withProperty(getPropertyFor(facing.getOpposite()), Boolean.valueOf(true)) : iblockstate;
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}
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/**
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState state, Random rand, int fortune)
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{
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return Items.AIR;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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/**
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* Spawns the block's drops in the world. By the time this is called the Block has possibly been set to air via
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* Block.removedByPlayer
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*/
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public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
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{
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if (!worldIn.isRemote && stack.getItem() == Items.SHEARS)
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{
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player.addStat(StatList.getBlockStats(this));
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spawnAsEntity(worldIn, pos, new ItemStack(Blocks.VINE, 1, 0));
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}
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else
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{
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super.harvestBlock(worldIn, player, pos, state, te, stack);
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}
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}
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/**
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* Convert the given metadata into a BlockState for this Block
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*/
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public IBlockState getStateFromMeta(int meta)
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{
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return this.getDefaultState().withProperty(SOUTH, Boolean.valueOf((meta & 1) > 0)).withProperty(WEST, Boolean.valueOf((meta & 2) > 0)).withProperty(NORTH, Boolean.valueOf((meta & 4) > 0)).withProperty(EAST, Boolean.valueOf((meta & 8) > 0));
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}
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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/**
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* Convert the BlockState into the correct metadata value
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*/
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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if (((Boolean)state.getValue(SOUTH)).booleanValue())
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{
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i |= 1;
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}
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if (((Boolean)state.getValue(WEST)).booleanValue())
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{
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i |= 2;
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}
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if (((Boolean)state.getValue(NORTH)).booleanValue())
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{
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i |= 4;
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}
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if (((Boolean)state.getValue(EAST)).booleanValue())
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{
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i |= 8;
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}
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return i;
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}
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer(this, new IProperty[] {UP, NORTH, EAST, SOUTH, WEST});
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}
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/**
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* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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switch (rot)
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{
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case CLOCKWISE_180:
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return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(EAST, state.getValue(WEST)).withProperty(SOUTH, state.getValue(NORTH)).withProperty(WEST, state.getValue(EAST));
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case COUNTERCLOCKWISE_90:
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return state.withProperty(NORTH, state.getValue(EAST)).withProperty(EAST, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(WEST)).withProperty(WEST, state.getValue(NORTH));
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case CLOCKWISE_90:
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return state.withProperty(NORTH, state.getValue(WEST)).withProperty(EAST, state.getValue(NORTH)).withProperty(SOUTH, state.getValue(EAST)).withProperty(WEST, state.getValue(SOUTH));
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default:
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return state;
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}
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}
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/**
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* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
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* blockstate.
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*/
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
|
|
{
|
|
switch (mirrorIn)
|
|
{
|
|
case LEFT_RIGHT:
|
|
return state.withProperty(NORTH, state.getValue(SOUTH)).withProperty(SOUTH, state.getValue(NORTH));
|
|
case FRONT_BACK:
|
|
return state.withProperty(EAST, state.getValue(WEST)).withProperty(WEST, state.getValue(EAST));
|
|
default:
|
|
return super.withMirror(state, mirrorIn);
|
|
}
|
|
}
|
|
|
|
public static PropertyBool getPropertyFor(EnumFacing side)
|
|
{
|
|
switch (side)
|
|
{
|
|
case UP:
|
|
return UP;
|
|
case NORTH:
|
|
return NORTH;
|
|
case SOUTH:
|
|
return SOUTH;
|
|
case WEST:
|
|
return WEST;
|
|
case EAST:
|
|
return EAST;
|
|
default:
|
|
throw new IllegalArgumentException(side + " is an invalid choice");
|
|
}
|
|
}
|
|
|
|
public static int getNumGrownFaces(IBlockState state)
|
|
{
|
|
int i = 0;
|
|
|
|
for (PropertyBool propertybool : ALL_FACES)
|
|
{
|
|
if (((Boolean)state.getValue(propertybool)).booleanValue())
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
/*************************FORGE START***********************************/
|
|
@Override public boolean isLadder(IBlockState state, IBlockAccess world, BlockPos pos, EntityLivingBase entity){ return true; }
|
|
@Override public boolean isShearable(ItemStack item, IBlockAccess world, BlockPos pos){ return true; }
|
|
@Override
|
|
public java.util.List<ItemStack> onSheared(ItemStack item, IBlockAccess world, BlockPos pos, int fortune)
|
|
{
|
|
return java.util.Arrays.asList(new ItemStack(this, 1));
|
|
}
|
|
/*************************FORGE END***********************************/
|
|
|
|
|
|
/**
|
|
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
|
|
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
|
|
* <p>
|
|
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
|
|
* does not fit the other descriptions and will generally cause other things not to connect to the face.
|
|
*
|
|
* @return an approximation of the form of the given face
|
|
*/
|
|
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
|
|
{
|
|
return BlockFaceShape.UNDEFINED;
|
|
}
|
|
} |