Files
PrimalSorcery/build/tmp/recompileMc/sources/net/minecraft/block/BlockEndGateway.java
Mohammad-Ali Minaie b86dedad2f base mod created
2018-10-08 09:07:47 -04:00

134 lines
4.5 KiB
Java

package net.minecraft.block;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEndGateway;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockEndGateway extends BlockContainer
{
protected BlockEndGateway(Material p_i46687_1_)
{
super(p_i46687_1_);
this.setLightLevel(1.0F);
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityEndGateway();
}
@SideOnly(Side.CLIENT)
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
IBlockState iblockstate = blockAccess.getBlockState(pos.offset(side));
Block block = iblockstate.getBlock();
return !iblockstate.isOpaqueCube() && block != Blocks.END_GATEWAY;
}
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return NULL_AABB;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
public boolean isFullCube(IBlockState state)
{
return false;
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof TileEntityEndGateway)
{
int i = ((TileEntityEndGateway)tileentity).getParticleAmount();
for (int j = 0; j < i; ++j)
{
double d0 = (double)((float)pos.getX() + rand.nextFloat());
double d1 = (double)((float)pos.getY() + rand.nextFloat());
double d2 = (double)((float)pos.getZ() + rand.nextFloat());
double d3 = ((double)rand.nextFloat() - 0.5D) * 0.5D;
double d4 = ((double)rand.nextFloat() - 0.5D) * 0.5D;
double d5 = ((double)rand.nextFloat() - 0.5D) * 0.5D;
int k = rand.nextInt(2) * 2 - 1;
if (rand.nextBoolean())
{
d2 = (double)pos.getZ() + 0.5D + 0.25D * (double)k;
d5 = (double)(rand.nextFloat() * 2.0F * (float)k);
}
else
{
d0 = (double)pos.getX() + 0.5D + 0.25D * (double)k;
d3 = (double)(rand.nextFloat() * 2.0F * (float)k);
}
worldIn.spawnParticle(EnumParticleTypes.PORTAL, d0, d1, d2, d3, d4, d5);
}
}
}
public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
{
return ItemStack.EMPTY;
}
/**
* Get the MapColor for this Block and the given BlockState
*/
public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return MapColor.BLACK;
}
/**
* Get the geometry of the queried face at the given position and state. This is used to decide whether things like
* buttons are allowed to be placed on the face, or how glass panes connect to the face, among other things.
* <p>
* Common values are {@code SOLID}, which is the default, and {@code UNDEFINED}, which represents something that
* does not fit the other descriptions and will generally cause other things not to connect to the face.
*
* @return an approximation of the form of the given face
*/
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return BlockFaceShape.UNDEFINED;
}
}